Embarrasing Fact: Power suit made by lowest bidder
Soo... I had an idea for a new hack. It's a simple idea: Cram the game utterly full of random ideas without worrying about anything making sense. Make it possible for a thousand different things to happen, and not tell the player anything ahead of time.
I've gotten a lot of experience hacking Super Metroid lately, so I can manage quite a bit; I'm planning to do most or all of the programming for this hack.
I have virtually no experience with graphic hacking or sound, though, so I won't be able to do much with that, unless someone else decides to help. :/
Anyways... Here's the reason I'm posting: I'm not creative enough to come up with a thousand different ideas, and I'm also pretty lousy at getting myself to do anything.
Anyone that has an idea for this, either send me an IM or e-mail (the whole idea for the hack is that the player doesn't know all that's been added) with a preferably detailed explanation of your idea. Pretty much any idea is welcome, even if it's absurd (ergo Insanity Hack). The main kind of ideas I don't want are ideas that limit what the player can do.
As I said, I've had a lot of experience with the assembly programming, so I can manage quite a bit as far as code is concerned. But if it involves new graphics or drastic changes to graphics, it's not going to happen unless someone else volunteers to work on that, or teaches me how to do that.
Also, something drastic like an entirely new beam is not *likely* to happen. If it's a really, *really* good idea, I'll try to implement it, but some things are just too hard and take too long to do.
An example idea I plan on doing: Make the transitions between pause screens much faster. Simple and nice.
A good, detailed idea: Make the Bomb Torizo die in one hit from bombs. Bonus points for being incredibly easy to do. I probably won't do that *now* since it's too obvious.
A bad, undetailed idea: Put in a Dark suit.
A bad, limiting idea: Enemy X kills Samus in 1 hit. (There should be a *really* good reason for any instant deaths. I want the game to be interesting, not annoying)
A good, complex idea: Make a new item that causes random effects at random intervals. Effects can be any of the following: healing Samus (1-100 energy), hurting Samus (1-50 energy), unequips everything, temporarily give her hyper beam, cause momentary paralysis, etc...
::edit::
The map will be the last thing I decide on. I'm sure many ideas will impact it, so right now I'm just going to leave the options open (AKA I have no idea what to do with it yet. :P).
Oh, that reminds me, if you have a room you want me to use, that works great as an idea as well. Detail is much appreciated, and if you can send me an ips containing the room, that would be best.
::/edit::
Now... I don't want to sound mean, but it's probably best if I say this ahead of time.
If you send an idea to me, it will be purely my decision if I use it, tweek it, or just discard it, though I will discuss it with you. I'll keep a list of ideas with credits as well, just in case somebody really cares about that.
Kejardon
I've gotten a lot of experience hacking Super Metroid lately, so I can manage quite a bit; I'm planning to do most or all of the programming for this hack.
I have virtually no experience with graphic hacking or sound, though, so I won't be able to do much with that, unless someone else decides to help. :/
Anyways... Here's the reason I'm posting: I'm not creative enough to come up with a thousand different ideas, and I'm also pretty lousy at getting myself to do anything.
Anyone that has an idea for this, either send me an IM or e-mail (the whole idea for the hack is that the player doesn't know all that's been added) with a preferably detailed explanation of your idea. Pretty much any idea is welcome, even if it's absurd (ergo Insanity Hack). The main kind of ideas I don't want are ideas that limit what the player can do.
As I said, I've had a lot of experience with the assembly programming, so I can manage quite a bit as far as code is concerned. But if it involves new graphics or drastic changes to graphics, it's not going to happen unless someone else volunteers to work on that, or teaches me how to do that.
Also, something drastic like an entirely new beam is not *likely* to happen. If it's a really, *really* good idea, I'll try to implement it, but some things are just too hard and take too long to do.
An example idea I plan on doing: Make the transitions between pause screens much faster. Simple and nice.
A good, detailed idea: Make the Bomb Torizo die in one hit from bombs. Bonus points for being incredibly easy to do. I probably won't do that *now* since it's too obvious.
A bad, undetailed idea: Put in a Dark suit.
A bad, limiting idea: Enemy X kills Samus in 1 hit. (There should be a *really* good reason for any instant deaths. I want the game to be interesting, not annoying)
A good, complex idea: Make a new item that causes random effects at random intervals. Effects can be any of the following: healing Samus (1-100 energy), hurting Samus (1-50 energy), unequips everything, temporarily give her hyper beam, cause momentary paralysis, etc...
::edit::
The map will be the last thing I decide on. I'm sure many ideas will impact it, so right now I'm just going to leave the options open (AKA I have no idea what to do with it yet. :P).
Oh, that reminds me, if you have a room you want me to use, that works great as an idea as well. Detail is much appreciated, and if you can send me an ips containing the room, that would be best.
::/edit::
Now... I don't want to sound mean, but it's probably best if I say this ahead of time.
If you send an idea to me, it will be purely my decision if I use it, tweek it, or just discard it, though I will discuss it with you. I'll keep a list of ideas with credits as well, just in case somebody really cares about that.
Kejardon
Thread title: