Difference between revisions of "101% Collection Rate"

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[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
 
[http://www.metroid2002.com/maur/gfmc_double_missile.avi video]
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Attention: Someone should make a video (or screenshot but video is preferable) of the 101% end screen.
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<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.
 
<li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene.

Revision as of 12:48, 20 January 2005

Discovered by

BoostR, Thomaz


video

Attention: Someone should make a video (or screenshot but video is preferable) of the 101% end screen.


  • Right when you enter the GFMC Compound at the beginning of the game, it's possible to ghetto jump up to the Missile door area without triggering the cutscene.
  • If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255.
  • The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).

    Ya beat me too it !! LOL , i was just about to post this - found it a while ago but anyway its quite cool isnt it :P.

    $hadow