Difference between revisions of "Grapple Glitch"
(Added Grapple Glitch) |
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less limp and a very short beam barly reaching her fingers. | less limp and a very short beam barly reaching her fingers. | ||
waiting until the beam is actually being fired will result | waiting until the beam is actually being fired will result | ||
− | in her arm being out streached and beam being 1 handlegenth from tip of hand | + | in her arm being out streached and beam being 1 handlegenth from tip of hand. |
samus arm will remain at the same direction/angle it was when samus comes out of the portal. | samus arm will remain at the same direction/angle it was when samus comes out of the portal. | ||
Line 30: | Line 30: | ||
the beam will phase in and out of sight. | the beam will phase in and out of sight. | ||
− | While not entirly sure, Grapple Beam sound may continue playing. | + | While not entirly sure, Grapple Beam sound may continue playing.(will investigate) |
Line 36: | Line 36: | ||
Activate Portal | Activate Portal | ||
− | Aim at Nearest Grapple Point and press/hold Down and L | + | Aim at Nearest Grapple Point and press/hold Down and L. |
Left arm is Grapple beam animation At time of Portal Entrance | Left arm is Grapple beam animation At time of Portal Entrance | ||
+ | |||
+ | ''Discovered By Mirddes'' |
Revision as of 21:08, 12 February 2005
First Discovered 1:30pm GMT+12 Sunday Feb 13 2005
first Verified location; Dark Map/ Ing Hive (sanctuary Fortress) / vault (vault assult portal)
Enter Vault From Grand Abyss and fall forward onto Bridge. Turn around and activate Dark portal, going though to dark world/ vault assult portal. once through turn around and reactive portal. trun back around and aim at nearest grapple point. lock onto grapple point and walk backwards into portal+ when samus reemerges in the light world her left arm will be the graple beam animation at time of entering portal.
if the lockon and portal enter are bang on the same time, samus's are mill be limp as it is just being raised to fire the beam. waiting 200ms longer will result in her arm being less limp and a very short beam barly reaching her fingers. waiting until the beam is actually being fired will result in her arm being out streached and beam being 1 handlegenth from tip of hand.
samus arm will remain at the same direction/angle it was when samus comes out of the portal. Unless samus does a screw attack or morphball. If these moves are used her arm will face the direction she is facing when she comes out of these moves. the angle of her arm will also be lowered so that it is at the same angle as her beam.
if samus proforms any idle animations the glithc is mostly removed. except that if the glitch was in the later stages with the beam, the beam will be stuck in space in the exact position it was before the idle animation was played. the beam will phase in and out of sight.
While not entirly sure, Grapple Beam sound may continue playing.(will investigate)
In Short;
Activate Portal Aim at Nearest Grapple Point and press/hold Down and L. Left arm is Grapple beam animation At time of Portal Entrance
Discovered By Mirddes