Difference between revisions of "Langle Jump"

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'''Langle Jump'''
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Discovered by: Solr_Flare
 
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''Discovered by: Solr_Flare''
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This is a variation of the [[L Jump]].
 
This is a variation of the [[L Jump]].
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When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.   
 
When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.   
  
And example would be holding up-left when you make your jump, or back-right, etc.
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An example would be holding up-left when you make your jump, or back-right, etc.
  
This is caused by something common in many FPS such as Quake.  When holding at an angle, you are adding both your x and y directional components, performing what is commonly called a "strafe jump".
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This is caused by something common in many FPS such as Quake.  When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".

Latest revision as of 12:48, 29 December 2004

Discovered by: Solr_Flare

This is a variation of the L Jump.

When performing the L Jump, if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.

An example would be holding up-left when you make your jump, or back-right, etc.

This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".