Difference between revisions of "Talk:Floaty Jump"

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(Programmer Oversight with Gravity)
 
 
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When you are standing in the dark water, you feel an expanded gravity and also feel a greatly increased "jump" force.  These two values being greater causes the time you spend airborne to drop, in the water that is.  If you're in the water when the cocoon drops, some sort of programmer oversight makes the gravity value reset, but not the jumping force.  This lets you jump really high.
 
When you are standing in the dark water, you feel an expanded gravity and also feel a greatly increased "jump" force.  These two values being greater causes the time you spend airborne to drop, in the water that is.  If you're in the water when the cocoon drops, some sort of programmer oversight makes the gravity value reset, but not the jumping force.  This lets you jump really high.
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^^^Woah...that makes a lot of sense...
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<vanishes to have fun with floaty jump>
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So, are there any other rooms that have both dark water and a cut-scene that moves you?  I can't think of any...

Latest revision as of 08:09, 14 December 2004

A theory on how the Jump works:

When you are standing in the dark water, you feel an expanded gravity and also feel a greatly increased "jump" force. These two values being greater causes the time you spend airborne to drop, in the water that is. If you're in the water when the cocoon drops, some sort of programmer oversight makes the gravity value reset, but not the jumping force. This lets you jump really high.


^^^Woah...that makes a lot of sense...

<vanishes to have fun with floaty jump>


So, are there any other rooms that have both dark water and a cut-scene that moves you? I can't think of any...