Difference between revisions of "Ghetto Jump"
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In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in '''Metroid Prime 2 Echoes'''. | In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in '''Metroid Prime 2 Echoes'''. | ||
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+ | ==See also== | ||
+ | http://www.metroid2002.com/techniques_ghetto_jump.php |
Revision as of 19:09, 5 December 2004
Ghetto Jump
Discovered by: Paratroopa
Described by:
MMcLean54The Ghetto Jump (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.
In Metroid Prime only, the Ghetto Jump is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in Metroid Prime 2 Echoes.