Difference between revisions of ""Where's the Room?" Glitch"
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<b>MMcLean54</b></center> | <b>MMcLean54</b></center> | ||
− | <ul>This is a strange glitch, involving the | + | <ul>This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''. Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the '''Temple Grounds''' background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> |
'''Other notes:''' | '''Other notes:''' | ||
*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. | *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. |
Revision as of 19:00, 5 December 2004
"Where's the Room?" Glitch
Discovered by:
MMcLean54- This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door, facing towards MG. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.
Other notes:
- I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.