Difference between revisions of "Hive Dynamo Works SW"

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'''Description:''' [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in the wall. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
 
'''Description:''' [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in the wall. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
  
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario.
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The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
  
 
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt (SA)] (Outside link)
 
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt (SA)] (Outside link)

Revision as of 11:01, 22 March 2007

Secret World 57

Discovered by: Flamancipator

Main Items Required: Screw Attack

Description: Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump slightly left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.

Video: SW 57 entrance (Outside link)

Note: This vid is XviD encoded.


Alternate method.

Discovered by: Master ZED

Main Items Required: Screw Attack

Description: BSJ (or Ghetto jump) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in the wall. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)

The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.

Video: SW 57 entrance alt (SA) (Outside link)

Note: This vid is h.264 (AVC) encoded.


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Hive Dynamo Works SW