Difference between revisions of "Strawberry Surprise"
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'''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums]. | '''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums]. | ||
− | ''' | + | '''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues. |
− | The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump | + | The extra distance seems to stem solely from initiating a space jump farther from the edge than with a roll jump, as SS will cross the gap at Watch Station Access, but a roll jump sans L+R boost will not. (No noticable speed increase is evident in the SS space jump.) L+R boost can be used to increase the distance attained by SS. (Just hold R from the beginning.) The resulting distance seems equal to a roll jump however. Technically, it should be just a bit farther. |
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4) | '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4) |
Latest revision as of 18:39, 26 May 2007
Discovered by: Red Scarlet
Main Items required: Boost Ball
Description: Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. Original post in the forums.
Notes: The X then B (relative) timing is very similar to a roll jump or BSJ (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues.
The extra distance seems to stem solely from initiating a space jump farther from the edge than with a roll jump, as SS will cross the gap at Watch Station Access, but a roll jump sans L+R boost will not. (No noticable speed increase is evident in the SS space jump.) L+R boost can be used to increase the distance attained by SS. (Just hold R from the beginning.) The resulting distance seems equal to a roll jump however. Technically, it should be just a bit farther.
Video: Strawberry Surprise (Outside link, AVC (h.264) encoded mp4)
Video: Strawberry Surprise with R boost (Outside link, AVC (h.264) encoded mp4)
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Strawberry Surprise |