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| Look! A distraction!<br> | | Look! A distraction!<br> |
| <vanishes> | | <vanishes> |
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− | <reappears><br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit.<br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...
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− | <vanishes to attempt to make up an hours worth of lost work>
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Revision as of 20:34, 22 December 2004
A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip?
<vanishes to contemplate>
Someone hasn't heard of the 14% run for Super Metroid, I take it?
Ummmm...heard of it, not about though...
<_<
>_>
Look! A distraction!
<vanishes>