Difference between revisions of "Secret Worlds"

From M2K2: Metroid Prime 2 Wiki
Jump to: navigation, search
Line 1: Line 1:
 
<center><h2>Secret Worlds</h2></center>
 
<center><h2>Secret Worlds</h2></center>
  
'''Total Secret Worlds''':  1
+
'''Total Secret Worlds''':  2
  
 
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries.  This name was first from  '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''.  The areas are usually glitchy, and can cause your game to lock up, thus having to restart.  But, '''Secret Worlds''' have helped us in fact.  In '''Metroid 2''', they serve as a shortcut at times.  In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''.  Who knows what they will provide us with next!</ul>
 
<ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries.  This name was first from  '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''.  The areas are usually glitchy, and can cause your game to lock up, thus having to restart.  But, '''Secret Worlds''' have helped us in fact.  In '''Metroid 2''', they serve as a shortcut at times.  In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''.  Who knows what they will provide us with next!</ul>
  
'''NTSC Release Secret Worlds''':  1
+
'''NTSC Release Secret Worlds''':  2
  
 
*'''[[Main Energy Controller]]'''
 
*'''[[Main Energy Controller]]'''

Revision as of 16:39, 14 December 2004

Secret Worlds

Total Secret Worlds: 2

    A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from Metroid, and has been carried on in Metroid II: Return of Samus, Metroid Prime, and now, Metroid Prime 2 Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even Sequence Breaking. Who knows what they will provide us with next!

NTSC Release Secret Worlds: 2

PAL Release Secret Worlds: 0

    That's all for now!