Difference between revisions of "Action Replay Mini-games"
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These are some "extra games" (sorta) that you can play with action replay. I only know for sure that thay work with US A.R. | These are some "extra games" (sorta) that you can play with action replay. I only know for sure that thay work with US A.R. | ||
− | First, a list of codes: | + | '''First, a list of codes:''' Unlimited Energy, Max Energy tanks, Any wepons, perferably LightBeam, DarkBeam, AnnihilatorBeam, Power bomb(gives you unlimited), Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo(gives you an infanate 15 DarkBeam Ammo) ScanVisor(useless- doesn't even let you hack!) EchoVisor, seeker missiles(doesn't work well with SuperMissiles) Light suit & Dark suit. |
− | + | ||
'''ASASSIN: 2 player''' | '''ASASSIN: 2 player''' | ||
− | '''nessasary A.R. codes''': Unlimited Energy, Max Energy tanks | + | |
+ | '''nessasary A.R. codes''': Unlimited Energy, Max Energy tanks | ||
+ | |||
'''Optional A.R. codes''': any wepons, perferably LB, DB, AB, Power bomb, Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo, etc. | '''Optional A.R. codes''': any wepons, perferably LB, DB, AB, Power bomb, Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo, etc. | ||
+ | |||
(KILLS:10, TIME: 10-20) | (KILLS:10, TIME: 10-20) | ||
+ | |||
'''Discription:'''This is pretty much a one sided battle, with Player 1 being the "ASASSIN:" His only purpose being to kill the 2 player. Player 2 simply has to survive. the catch is that P2 can't kill P1 exept hrough instint-death things & When P1 is in the Cannon. How ever, if P2 ''does'' manage to kill P1, P2 instantly wins. P1 starts with 14 energy tanks and all the power- ups, but no infinate nuthin'. Once P2 dies, He will start normaly, no A.R. perks. The winner is obveously the winner. | '''Discription:'''This is pretty much a one sided battle, with Player 1 being the "ASASSIN:" His only purpose being to kill the 2 player. Player 2 simply has to survive. the catch is that P2 can't kill P1 exept hrough instint-death things & When P1 is in the Cannon. How ever, if P2 ''does'' manage to kill P1, P2 instantly wins. P1 starts with 14 energy tanks and all the power- ups, but no infinate nuthin'. Once P2 dies, He will start normaly, no A.R. perks. The winner is obveously the winner. | ||
(more to follow) | (more to follow) |
Latest revision as of 15:27, 25 February 2005
These are some "extra games" (sorta) that you can play with action replay. I only know for sure that thay work with US A.R.
First, a list of codes: Unlimited Energy, Max Energy tanks, Any wepons, perferably LightBeam, DarkBeam, AnnihilatorBeam, Power bomb(gives you unlimited), Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo(gives you an infanate 15 DarkBeam Ammo) ScanVisor(useless- doesn't even let you hack!) EchoVisor, seeker missiles(doesn't work well with SuperMissiles) Light suit & Dark suit.
ASASSIN: 2 player
nessasary A.R. codes: Unlimited Energy, Max Energy tanks
Optional A.R. codes: any wepons, perferably LB, DB, AB, Power bomb, Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo, etc.
(KILLS:10, TIME: 10-20)
Discription:This is pretty much a one sided battle, with Player 1 being the "ASASSIN:" His only purpose being to kill the 2 player. Player 2 simply has to survive. the catch is that P2 can't kill P1 exept hrough instint-death things & When P1 is in the Cannon. How ever, if P2 does manage to kill P1, P2 instantly wins. P1 starts with 14 energy tanks and all the power- ups, but no infinate nuthin'. Once P2 dies, He will start normaly, no A.R. perks. The winner is obveously the winner.
(more to follow)