Difference between revisions of ""Where's Chykka?""

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'''Where's Chykka?'''
 
 
 
''Discovered by:'' Kip
 
''Discovered by:'' Kip
  
Video of this baffling trick: <nowiki>http://www.metroid2002.com/kip/where's_chykka.avi</nowiki>
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There's something rather odd that can occur during the Chykka Larva fight. The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor.
  
-Yoshi: Wiki doesn't like the ' character in links. If you want to link to it, you'll have to rename it.
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To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. By watching the video, you'll see Chykka Larva's energy meter disappear when Kip triggers the bomb slot, and when he came back from taking the Temple's energy in the middle of the fight, Chykka was gone, and Kip was stuck because there was no Dark Visor. Tim did some experimenting and found that you can't reproduce this once the Larva is dead, as even if you're on the balcony when Chykka dies, the next battle resets you onto one of the platforms around the room.
  
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The trick to keeping this seems to be not falling in water (good luck not getting whacked by Chykka at some point), but regardless of your performance, you get to keep the jump after beating Chykka. Aside from your desire to leave Torvus Bog by taking an elevator or falling into some other kind of water (dark or normal), you'll get to keep it and play around with it. Also, if you save and then re-load, the floaty jump doesn't carry over.
  
There's something rather odd that can occur during the Chykka Larva fight. You can temporarily gain a sort of "floating" attribute to your jumps that can possibly be of some use, but it's unknown yet.
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Overall, it seems this is just one of those interesting tricks that can kill the game, much like the [http://www.metroid2002.com/version_differences_artifact_of_warrior.php glitch with leaving without the Artifact of Warrior] from the first game. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.
  
To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form).
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'''Other notes:'''
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* If you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played.
  
Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file.
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* Grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything).
  
Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.
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* Midair morphs seem to be improved by it.
  
'''Other notes:'''
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* Terminal Falls don't affect the use of it.
* if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene)
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* grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything)
 
  
* midair morph seems to be improved by it
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See the /echoes pages for videos of the floaty jump in action: http://www.metroid2002.com/echoes/early_tank_meditation_vista.php
  
* unknown whether terminal falls get rid of it
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http://www.metroid2002.com/echoes/early_tank_torvus_plaza.php

Latest revision as of 14:37, 23 July 2005

Discovered by: Kip

There's something rather odd that can occur during the Chykka Larva fight. The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor.

To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. By watching the video, you'll see Chykka Larva's energy meter disappear when Kip triggers the bomb slot, and when he came back from taking the Temple's energy in the middle of the fight, Chykka was gone, and Kip was stuck because there was no Dark Visor. Tim did some experimenting and found that you can't reproduce this once the Larva is dead, as even if you're on the balcony when Chykka dies, the next battle resets you onto one of the platforms around the room.

The trick to keeping this seems to be not falling in water (good luck not getting whacked by Chykka at some point), but regardless of your performance, you get to keep the jump after beating Chykka. Aside from your desire to leave Torvus Bog by taking an elevator or falling into some other kind of water (dark or normal), you'll get to keep it and play around with it. Also, if you save and then re-load, the floaty jump doesn't carry over.

Overall, it seems this is just one of those interesting tricks that can kill the game, much like the glitch with leaving without the Artifact of Warrior from the first game. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless.

Other notes:

  • If you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played.
  • Grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything).
  • Midair morphs seem to be improved by it.
  • Terminal Falls don't affect the use of it.


See the /echoes pages for videos of the floaty jump in action: http://www.metroid2002.com/echoes/early_tank_meditation_vista.php

http://www.metroid2002.com/echoes/early_tank_torvus_plaza.php