Difference between revisions of "Ghetto Jump"

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<center><h2>Ghetto Jump</h2>
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Discovered by: Paratroopa
  
''Discovered by'':
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<ul>The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw.  When jumping, press against or just barely touch a wall.  There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards.  It all depends on your surroundings.</ul>
 
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'''Paratroopa'''
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''Described by'':
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'''MMcLean54'''</center>
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The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw.  When jumping, press against or just barely touch a wall.  There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards.  It all depends on your surroundings.
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In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the effects of water.  Extremely high distances have been recorded.  Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater effect was removed in '''Metroid Prime 2 Echoes'''.
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'''See Also''':
 
'''See Also''':
*http://www.metroid2002.com/techniques_ghetto_jump.php
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*[http://www.metroid2002.com/techniques_ghetto_jump.php kip's Explanation]

Latest revision as of 13:49, 9 May 2005

Discovered by: Paratroopa

    The Ghetto Jump (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.

See Also: