Difference between revisions of "Langle Jump"
From M2K2: Metroid Prime 2 Wiki
Solr Flare (Talk | contribs) |
|||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | + | Discovered by: Solr_Flare | |
− | + | ||
− | + | ||
This is a variation of the [[L Jump]]. | This is a variation of the [[L Jump]]. | ||
Line 7: | Line 5: | ||
When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained. | When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained. | ||
− | + | An example would be holding up-left when you make your jump, or back-right, etc. | |
− | This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding both your x and y directional components, performing what is commonly called a "strafe jump". | + | This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump". |
Latest revision as of 12:48, 29 December 2004
Discovered by: Solr_Flare
This is a variation of the L Jump.
When performing the L Jump, if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.
An example would be holding up-left when you make your jump, or back-right, etc.
This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".