Difference between revisions of "Action Replay Mini-games"

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These are some "extra games" (sorta) that you can play with action replay. I only know for sure that thay work with US A.R.
 
These are some "extra games" (sorta) that you can play with action replay. I only know for sure that thay work with US A.R.
  
First, a list of codes:
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'''First, a list of codes:''' Unlimited Energy, Max Energy tanks, Any wepons, perferably LightBeam, DarkBeam, AnnihilatorBeam, Power bomb(gives you unlimited), Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo(gives you an infanate 15 DarkBeam Ammo) ScanVisor(useless- doesn't even let you hack!) EchoVisor, seeker missiles(doesn't work well with SuperMissiles) Light suit & Dark suit.
Unlimited Energy, Max Energy tanks, Any wepons, perferably LightBeam, DarkBeam, AnnihilatorBeam, Power bomb(gives you unlimited), Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo(gives you an infanate 15 DarkBeam Ammo) ScanVisor(useless- doesn't even let you hack!) EchoVisor, seeker missiles(doesn't work well with SuperMissiles) Light suit & Dark suit.
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'''ASASSIN: 2 player'''
 
'''ASASSIN: 2 player'''
'''nessasary A.R. codes''': Unlimited Energy, Max Energy tanks  
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'''nessasary A.R. codes''': Unlimited Energy, Max Energy tanks
 +
 
'''Optional A.R. codes''': any wepons, perferably LB, DB, AB, Power bomb, Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo, etc.
 
'''Optional A.R. codes''': any wepons, perferably LB, DB, AB, Power bomb, Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo, etc.
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(KILLS:10, TIME: 10-20)
 
(KILLS:10, TIME: 10-20)
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'''Discription:'''This is pretty much a one sided battle, with Player 1 being the "ASASSIN:" His only purpose being to kill the 2 player. Player 2 simply has to survive. the catch is that P2 can't kill P1 exept hrough instint-death things & When P1 is in the Cannon. How ever, if P2 ''does'' manage to kill P1, P2 instantly wins. P1 starts with 14 energy tanks and all the power- ups, but no infinate nuthin'. Once P2 dies, He will start normaly, no A.R. perks. The winner is obveously the winner.
 
'''Discription:'''This is pretty much a one sided battle, with Player 1 being the "ASASSIN:" His only purpose being to kill the 2 player. Player 2 simply has to survive. the catch is that P2 can't kill P1 exept hrough instint-death things & When P1 is in the Cannon. How ever, if P2 ''does'' manage to kill P1, P2 instantly wins. P1 starts with 14 energy tanks and all the power- ups, but no infinate nuthin'. Once P2 dies, He will start normaly, no A.R. perks. The winner is obveously the winner.
  
 
(more to follow)
 
(more to follow)

Latest revision as of 15:27, 25 February 2005

These are some "extra games" (sorta) that you can play with action replay. I only know for sure that thay work with US A.R.

First, a list of codes: Unlimited Energy, Max Energy tanks, Any wepons, perferably LightBeam, DarkBeam, AnnihilatorBeam, Power bomb(gives you unlimited), Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo(gives you an infanate 15 DarkBeam Ammo) ScanVisor(useless- doesn't even let you hack!) EchoVisor, seeker missiles(doesn't work well with SuperMissiles) Light suit & Dark suit.

ASASSIN: 2 player

nessasary A.R. codes: Unlimited Energy, Max Energy tanks

Optional A.R. codes: any wepons, perferably LB, DB, AB, Power bomb, Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo, etc.

(KILLS:10, TIME: 10-20)

Discription:This is pretty much a one sided battle, with Player 1 being the "ASASSIN:" His only purpose being to kill the 2 player. Player 2 simply has to survive. the catch is that P2 can't kill P1 exept hrough instint-death things & When P1 is in the Cannon. How ever, if P2 does manage to kill P1, P2 instantly wins. P1 starts with 14 energy tanks and all the power- ups, but no infinate nuthin'. Once P2 dies, He will start normaly, no A.R. perks. The winner is obveously the winner.

(more to follow)