Difference between revisions of "Screw Attack Underwater Glitch"
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:*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss.mp4 Nearmiss UTE] H.264 video (outside link) | :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss.mp4 Nearmiss UTE] H.264 video (outside link) | ||
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+ | *If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg. | ||
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+ | :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun.mp4 :^)] H.264 video (outside link) | ||
'''Note:''' QuickTime 7 (free) should play the H.264 videos. There are other players available, but I have only tested QT 7 and Nero Showtime. | '''Note:''' QuickTime 7 (free) should play the H.264 videos. There are other players available, but I have only tested QT 7 and Nero Showtime. |
Revision as of 21:29, 26 January 2006
I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a [http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]
That video was by Sigfriedxx, thank you for making that!
~supuh
it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker
Update: (1/25/06)
This glitch allows Screw Attack underwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch only allows SA underwater. It also removes the ability to use Gravity Boost as a side effect. The glitch also works in dark water (with Light Suit). It has been performed in every room where it could possibly work.
The glitch is usually initiated by morphing (Screw Attack is a type of morph) at water level.
- Screw Attack method Xvid video (outside link, credit: SkippyJr)
- Morph method H.264 video (outside link, credit: doninss)
The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. The glitch can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge?
- Vertical boundary method H.264 video (outside link)
At this time it is only useful for a few secret world possibilities.
- The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ...
- Catacombs SA SW sign H.264 video (outside link)
- Catacombs SA SW sign H.264 video (outside link)
- Catacombs SA SW sign H.264 video (outside link)
- Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.)
- Lore holder morph H.264 video (outside link)
- Nearmiss UTE H.264 video (outside link)
- If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg.
- :^) H.264 video (outside link)
Note: QuickTime 7 (free) should play the H.264 videos. There are other players available, but I have only tested QT 7 and Nero Showtime.