Difference between revisions of "Secret Worlds"

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A Secret World is an area that you see when you exit a room from it's intended boundaries.  This name was first from the original NES Metroid, and have been carried on in Metroid II: Return of Samus, Metroid Prime, and now, Metroid Prime 2: Echoes.  The areas are usually glitchy, and can cause your game to lock up, thus having to restart.  But, Secret Worlds have helped us in fact.  In Metroid 2, they serve as a shortcut at times.  In Metroid Prime, they served as a different way to understand the game, and even [[Sequence Breaking]].  Who knows what they will provide us with next!
 
A Secret World is an area that you see when you exit a room from it's intended boundaries.  This name was first from the original NES Metroid, and have been carried on in Metroid II: Return of Samus, Metroid Prime, and now, Metroid Prime 2: Echoes.  The areas are usually glitchy, and can cause your game to lock up, thus having to restart.  But, Secret Worlds have helped us in fact.  In Metroid 2, they serve as a shortcut at times.  In Metroid Prime, they served as a different way to understand the game, and even [[Sequence Breaking]].  Who knows what they will provide us with next!
  
*[['''Main Energy Controller''']]
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*'''[[Main Energy Controller]]'''
  
 
That's all for now!
 
That's all for now!

Revision as of 18:52, 5 December 2004

A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid II: Return of Samus, Metroid Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even Sequence Breaking. Who knows what they will provide us with next!

That's all for now!