Difference between revisions of "Dark Samus 2"
Line 10: | Line 10: | ||
If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS. | If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS. | ||
+ | To buy you time to get away from DS if it comes too close just shoot individual missiles, she'll block them with a shield as you get away. |
Revision as of 06:32, 9 December 2004
Discovered by
Prime Hunter (No vids of this however)
I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but...) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty).
Discovered by
Zxcvbnm
If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS. To buy you time to get away from DS if it comes too close just shoot individual missiles, she'll block them with a shield as you get away.