Difference between revisions of "Weapon Damages and Refill Values"
(added turret values) |
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− | <i> | + | <i>Recorded and compiled by:</i> |
Ummeiko (who has no life) | Ummeiko (who has no life) | ||
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<tr><td>Power Beam</td><td>1</td><td>10</td></tr> | <tr><td>Power Beam</td><td>1</td><td>10</td></tr> | ||
<tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr> | <tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr> | ||
− | <tr><td>Light Beam</td><td>12 to 13</td><td>8 (close) to 30 (far) | + | <tr><td>Light Beam*</td><td>12 to 13</td><td>8 (close) to 30 (far)</td></tr> |
<tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table> | <tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table> | ||
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<tr><td>Super Missile</td><td>50</td></tr> | <tr><td>Super Missile</td><td>50</td></tr> | ||
<tr><td>Bombs</td><td>10</td></tr> | <tr><td>Bombs</td><td>10</td></tr> | ||
− | <tr><td>Boost</td><td>10 | + | <tr><td>Boost+</td><td>10</td></tr> |
− | <tr><td>Power Bombs</td><td>up to 100 | + | <tr><td>Power Bombs++</td><td>up to 100</td></tr> |
<tr><td>Death Ball</td><td>50</td></tr> | <tr><td>Death Ball</td><td>50</td></tr> | ||
− | <tr><td>Hacker Mode</td><td>25</td></tr></table> | + | <tr><td>Hacker Mode</td><td>25</td></tr> |
+ | <tr><td>Turret+++</td><td>75</td></tr></table> | ||
<i>+Boost will do 10 damage whether or not it is fully charged. | <i>+Boost will do 10 damage whether or not it is fully charged. | ||
− | ++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated.</i> | + | ++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated. |
+ | |||
+ | +++Turret inflicts 75 damage if hit directly, or if hit by splashback when the turret fire hits a wall.</i> | ||
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Refill Values | Refill Values | ||
<table border=0 cellspacing=2> | <table border=0 cellspacing=2> | ||
− | <tr><td><b>Item</b></td><td>Value</td></tr> | + | <tr><td><b>Item</b></td><td><b>Value</b></td></tr> |
<tr><td> </td><td> </td></tr> | <tr><td> </td><td> </td></tr> | ||
<tr><td>Purple Energy Refill</td><td>10</td></tr> | <tr><td>Purple Energy Refill</td><td>10</td></tr> |
Revision as of 03:35, 29 December 2004
Recorded and compiled by:
Ummeiko (who has no life)
A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage.
Beam Weapons
Weapon | Uncharged | Charged |
Power Beam | 1 | 10 |
Dark Beam | 5 | 25 to 30 |
Light Beam* | 12 to 13 | 8 (close) to 30 (far) |
Annihilator Beam | 5 | 35 |
*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.
Other Weapons
Weapon | Damage |
Missile | 20 |
Super Missile | 50 |
Bombs | 10 |
Boost+ | 10 |
Power Bombs++ | up to 100 |
Death Ball | 50 |
Hacker Mode | 25 |
Turret+++ | 75 |
+Boost will do 10 damage whether or not it is fully charged.
++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated.
+++Turret inflicts 75 damage if hit directly, or if hit by splashback when the turret fire hits a wall.
Refill Values
Item | Value |
Purple Energy Refill | 10 |
Red Energy Refill | 30 |
Missile | 5 |
Super Missile | 25 Missiles |
Light/Dark Beam Ammo | 50 |
Annihilator Beam Ammo | 50 Light and 50 Dark |
Power Bomb Expansion^ | 2 |
Power Bomb Refill^ | 1 |
^Power bomb expansions come from the black boxes. Power bomb refills are occasionally dropped by a player when she dies.