Difference between revisions of "Langle Jump"

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Discovered by: Solr_Flare
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Contributed by: Solr_Flare
  
 
This is a variation of the [[L Jump]].
 
This is a variation of the [[L Jump]].

Revision as of 12:42, 29 December 2004

Contributed by: Solr_Flare

This is a variation of the L Jump.

When performing the L Jump, if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.

An example would be holding up-left when you make your jump, or back-right, etc.

This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".