Difference between revisions of "Dark Samus 1"
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<li>Different from the above tactic, if you can hit Dark Samus with a missile while she is firing at you (during her first phase when she doesn't hover to fire) she will be damaged and knocked back, thus ending her attack before it begins.</li></ul> | <li>Different from the above tactic, if you can hit Dark Samus with a missile while she is firing at you (during her first phase when she doesn't hover to fire) she will be damaged and knocked back, thus ending her attack before it begins.</li></ul> | ||
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+ | added by Dark Samus | ||
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+ | The only weapon you really need to use the whole fihgt is the charge beam. | ||
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+ | you can have as much as 3 energy tanks[vital repuirment] and 55 missles but you actualy only need 20-35 |
Revision as of 05:56, 16 April 2005
Boss Tricks: Dark Samus 1
Discovered by
Ajbolt89
Attention: Does this really need a video, or do you think it's self-explanatory enough? :\
Notes:
- When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.
- When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable.
- If you fire a missile at her, that will cancel out any attack that she was about to do. It works because she goes into her shield instead of the attack, thus cancelling out the attack.
- Different from the above tactic, if you can hit Dark Samus with a missile while she is firing at you (during her first phase when she doesn't hover to fire) she will be damaged and knocked back, thus ending her attack before it begins.
Added by MissileWaster
Added by Vincent Core
added by Dark Samus
The only weapon you really need to use the whole fihgt is the charge beam.
you can have as much as 3 energy tanks[vital repuirment] and 55 missles but you actualy only need 20-35