Difference between revisions of "Hive Dynamo Works SW"

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'''Main Items Required:''' Screw Attack
 
'''Main Items Required:''' Screw Attack
  
'''Description:''' [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in the wall. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
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'''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)
  
 
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
 
The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.
  
 
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt (SA)] (Outside link)
 
'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt (SA)] (Outside link)
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'''Note:''' This vid is h.264 (AVC) encoded.
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<center><H3>Alternate method.</H3></center>
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'''Main Items Required:''' Space Jump, Bombs
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'''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far.
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'''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance alt (SA)] (Outside link)
  
 
'''Note:''' This vid is h.264 (AVC) encoded.
 
'''Note:''' This vid is h.264 (AVC) encoded.

Revision as of 11:30, 22 March 2007

Secret World 57

Discovered by: Flamancipator

Main Items Required: Screw Attack

Description: Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump slightly left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it.

Video: SW 57 entrance (Outside link)

Note: This vid is XviD encoded.


Alternate method.

Discovered by: Master ZED

Main Items Required: Screw Attack

Description: From the opposite wall, BSJ (or Ghetto jump) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.)

The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect.

Video: SW 57 entrance alt (SA) (Outside link)

Note: This vid is h.264 (AVC) encoded.


Alternate method.

Main Items Required: Space Jump, Bombs

Description: With your back to the hole mentioned above, BSJ (or perhaps Ghetto jump) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far.

Video: SW 57 entrance alt (SA) (Outside link)

Note: This vid is h.264 (AVC) encoded.


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Hive Dynamo Works SW