Difference between revisions of "Central Mining Station"
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(Sparky's video does not show the early Beam Ammo Expansion) |
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''Discovered by Kahrain, Ekarderif'' | ''Discovered by Kahrain, Ekarderif'' | ||
− | + | Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo1.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' | |
*This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. | *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. | ||
*There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. | *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. | ||
− | *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the | + | *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. |
Revision as of 13:58, 6 December 2004
Discovered by Kahrain, Ekarderif
Videos here and here. Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.
- This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
- There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
- Next to the cylindrical structures that house the turrets are slanted pillars. Simply ghetto jump up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize.