Difference between revisions of "Ghetto Jump"

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'''MMcLean54'''</center>
 
'''MMcLean54'''</center>
  
<ul>The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw.  When jumping, press against or just barely touch a wall.  There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards.  It all depends on your surroundings.
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<ul>The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw.  When jumping, press against or just barely touch a wall.  There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards.  It all depends on your surroundings.</ul>
 
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In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the effects of water.  Extremely high distances have been recorded.  Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater effect was removed in '''Metroid Prime 2 Echoes'''.</ul>
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'''See Also''':
 
'''See Also''':
 
*http://www.metroid2002.com/techniques_ghetto_jump.php
 
*http://www.metroid2002.com/techniques_ghetto_jump.php

Revision as of 10:04, 10 December 2004

Ghetto Jump

Discovered by:

Paratroopa

Described by:

MMcLean54
    The Ghetto Jump (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.

See Also: