Difference between revisions of "Langle Jump"

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And example would be holding up-left when you make your jump, or back-right, etc.
 
And example would be holding up-left when you make your jump, or back-right, etc.
  
This is caused by something common in many FPS such as Quake.  When holding at an angle, you are adding both your x and y directional components, performing what is commonly called a "strafe jump".
+
This is caused by something common in many FPS such as Quake.  When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".

Revision as of 00:15, 29 November 2004

Langle Jump

Discovered by: Solr_Flare

This is a variation of the L Jump.

When performing the L Jump, if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained.

And example would be holding up-left when you make your jump, or back-right, etc.

This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump".