Secret Worlds
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Revision as of 04:42, 6 February 2005 by PirateMetroid (Talk | contribs)
Secret Worlds
Total Secret Worlds: 56
- A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from Metroid, and has been carried on in Metroid II: Return of Samus, Metroid Prime, and now, Metroid Prime 2 Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even Sequence Breaking. Who knows what they will provide us with next!
NTSC Release Secret Worlds: 56
- Main Energy Controller
- Torvus Temple
- Polluted Mire
- Torvus Grove
- Poisoned Bog
- Transport A Access
- Save Station A
- Temple Access
- Dark Torvus Temple Access
- Service Access
- Shrine Access
- Sanctuary Temple
- Hive Energy Controller
- Torvus Temple
- Culling Chamber
- Hall of Combat Mastery
- Hive Chamber C
- Hall of Honored Dead
- Collapsed Tunnel
- Hive Chamber B
- Meeting Grounds
- Ventilation Area A
- Dynamo Works
- Sanctuary Energy Controller
- Mining Plaza
- Central Mining Station
- Plaza Access
- Portal Chamber
- Mining Station B
- Great Bridge
- Abandoned Worksite
- Dark Arena Tunnel
- Dark Torvus Arena
- GFMC Compound
- Windchamber Tunnel
- Agon Map Station
- Judgement Drop
- Feeding Pit
- Mini Gyro Station
- Temple Assembly Site
- Hive Dynamo
- The Abandoned Base
- Sky Temple Gateway
- Phazon Grounds
- Main Reactor
- Transit Station
- Dark Transit Station
- Brooding Ground
- Reactor Core
- Temple Transport A
- Temple Transport B
- Temple Transport C
- Putrid Alcove
- Venomous Pond
- Path of Eyes
- Main Gyro Chamber
- Hive Dynamo Works
PAL Release Secret Worlds: 0
- That's all for now!