Central Mining Station
From M2K2: Metroid Prime 2 Wiki
Discovered by Kahrain, Ekarderif
Videos here and here. Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.
- This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else.
- There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first.
- Next to the cylindrical structures that house the turrets are slanted pillars. Simply ghetto jump up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also TRHbj up there.
Addition by Frozen Mr. Toastbrot
There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily ghetto jump onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though.
Note: A BSJ will work in place of either of the above ghettos.
Main Page |
Sequence Breaking |
Early Beam Ammo Expansions |
Central Mining Station |