Difference between revisions of "Ghetto Jump"
From Prime3
(New page: Discovered by: Paratroopa The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. It remains) |
|||
Line 1: | Line 1: | ||
Discovered by: Paratroopa | Discovered by: Paratroopa | ||
− | The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. | + | The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. When jumping |
+ | press against a wall or barely touch a wall (depends on the situation for the jump) whilst holding Z to lock your view. Before you | ||
+ | are dragged back down pull away from the wall and do a space jump. | ||
+ | |||
+ | ''''Notice:'''' The '''Ghetto Jump''' in Prime 3 remains essentially the same as the last two games except for one major difference. Object in Prime 3 that are angled will not allow you to space jump if you are pressing against them after the first jump. To negate this simply pull away from the object before doing the second jump. |
Revision as of 04:08, 7 September 2007
Discovered by: Paratroopa
The Ghetto Jump(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. When jumping press against a wall or barely touch a wall (depends on the situation for the jump) whilst holding Z to lock your view. Before you are dragged back down pull away from the wall and do a space jump.
'Notice:' The Ghetto Jump in Prime 3 remains essentially the same as the last two games except for one major difference. Object in Prime 3 that are angled will not allow you to space jump if you are pressing against them after the first jump. To negate this simply pull away from the object before doing the second jump.