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- 15:50, 24 September 2007 Helios (hist) [745 bytes] Zell99 (Talk | contribs) (New page: ''Discovered by Paraxade'' As soon as the fight starts, start charging a hyper shot and walk underneath him (this is so the bat things don't get in the way) and shoot it all at him. This ...)
- 12:22, 18 September 2007 Skip disabling the Pirate Defense Systems (hist) [1,314 bytes] Paraxade (Talk | contribs) (New page: ''Discovered by Paraxade'' After entering the Skyway Access SW, use aether jumps to reach the skywalk in Skyway Access. Drop down over the door to Transit Station 1104 and shoot it. J...)
- 06:53, 16 September 2007 Glitches (hist) [289 bytes] Samus Rox (Talk | contribs) (New page: == GFS Olympus == In the fight with Berserker Lord, if you shoot the purple things to destroy his armor, if you shoot them too close the second one will not have any effect. == Norion == ...)
- 16:53, 15 September 2007 Hazard Shield (hist) [4,563 bytes] Prime Hunter (Talk | contribs) (Nova Beam before Hazard Shield!)
- 18:26, 13 September 2007 Dashes (hist) [16 bytes] Samus Rox (Talk | contribs) (New page: Spring Boost)
- 18:23, 13 September 2007 Spring Boost (hist) [326 bytes] Samus Rox (Talk | contribs) (New page: ===Discovered by Samus Rox:=== Possibly pointless, but if you Boost the right after spring bounce, you get a large amount of distance. Almost a dash in mp3 (single jump) but in a straight...)
- 18:14, 13 September 2007 Spring boost (hist) [26 bytes] Samus Rox (Talk | contribs) (New page: Discovered by Samus Rox: Possibly pointless, but if you Boost the right after spring bounce, you get a large amount of distance. Almost a dash in mp3 (single jump) but in a straight line.)
- 21:02, 12 September 2007 Temple of Bryyo SW (hist) [329 bytes] Zelsexx (Talk | contribs) (New page: ''Discovered by El Padrino'' On your second trip to the Temple of Bryyo, when the pirates have set up all the equipment that you need to bomb, jump onto the large crate that was next to t...)
- 18:59, 11 September 2007 Omega Ridley (hist) [611 bytes] Zell99 (Talk | contribs) (New page: ''Discovered by Paraxade'' (Direct quote from m2k2 forum) - Start charging your beam - Walk right up to Ridley - He'll try to bite you, dodge it and shoot the beam - Now take a lo...)
- 08:44, 11 September 2007 Instant Unmorph (hist) [407 bytes] Zelsexx (Talk | contribs) (New page: An '''Instant Unmorph''' is when there is no unrolling animation when leaving morph ball mode. This is usually caused by an object or wall blocking the screen when the player is unmorphing...)
- 16:59, 9 September 2007 Early Energy Tanks (hist) [712 bytes] Zelsexx (Talk | contribs) (New page: ==Bryyo== ==Elysia== ==GFS Valhalla== ==Pirate Homeworld==)
- 16:17, 9 September 2007 Ghor (hist) [130 bytes] Zell99 (Talk | contribs) (New page: In phase 2, when Ghor is spinning around with the weak point between its leg, you can stun him by using the boost ball on it once.)
- 09:28, 8 September 2007 Early Seeker Missiles (hist) [249 bytes] Zell99 (Talk | contribs) (New page: ''Discovered by Paraxade'' It is possible to acquire the Seeker Missiles before the Ship Grapple. You need to do a bsj+SA to enter the window in (room name??). Paraxade's video, trick is...)
- 08:45, 8 September 2007 Skyway Access SW (hist) [1,103 bytes] Zelsexx (Talk | contribs) (New page: ''Discovered by Paraxade'' '''Paraxade's Explanation''' Definitely the most difficult SW in the game so far. Also, you must be doing this on a file where the Skyway gate has not been op...)
- 08:11, 7 September 2007 Creche Transit SW (hist) [202 bytes] Zelsexx (Talk | contribs) (New page: ''Discovered by Paraxade'' Grab the ledge, then turn around. Morph and do a 1BSJ. At the peak of your jump, Screw Attack across the room. You'll end up in the SW. [http://www.you...)
- 07:43, 7 September 2007 What now? (hist) [3,975 bytes] Zelsexx (Talk | contribs) (New page: == About this section == This section to let the community know what the sequence breakers are trying to find/need to find next. If you have any leads on a potential sequence break, trick...)
- 05:09, 7 September 2007 Powerworks SW (hist) [273 bytes] Zelsexx (Talk | contribs) (New page: ''Discovered by Rekameohs'' Go to the end of the morph ball tunnel and unmorph. Jump back down into the hole and space jump away from the building. You'll be able to walk on air and enter...)
- 04:56, 7 September 2007 Early Missile Expansions (hist) [1,717 bytes] Zelsexx (Talk | contribs) (New page: == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a BSJ on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball ...)
- 04:50, 7 September 2007 Early Bryyo Expanions (hist) [232 bytes] Zelsexx (Talk | contribs) (New page: ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a BSJ on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door. Go in the morph ball tunnel and lower...)
- 04:15, 7 September 2007 Bomb Jumps (hist) [23 bytes] Zelsexx (Talk | contribs) (New page: BSJ)
- 04:01, 7 September 2007 Ghetto Jump (hist) [713 bytes] Zelsexx (Talk | contribs) (New page: Discovered by: Paratroopa The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. It remains)
- 03:56, 7 September 2007 Jumps (hist) [15 bytes] Zelsexx (Talk | contribs) (New page: Ghetto Jump)
- 16:44, 5 September 2007 Defense Drone (hist) [445 bytes] Zell99 (Talk | contribs) (New page: ''Discovered by petrie911'' Hypermode fight: [http://www.youtube.com/watch?v=KYlsTq__HeY http://www.youtube.com/watch?v=KYlsTq__HeY] Here is the basic strat for this fight, taken from th...)
- 07:42, 5 September 2007 Zipline Station Charlie SW (hist) [324 bytes] Paraxade (Talk | contribs) (New page: Take the spiderball tracks on either side and proceed along them until the point where you drop down. Latch onto the spiderball tracks on the floor here and move out a tiny bit, then boost...)
- 21:09, 4 September 2007 Chozo Observatory SW (hist) [976 bytes] Paraxade (Talk | contribs) (New page: After collecting Ship Grapple, go to the bottom of Turbine Chamber. Use a ghetto jump and a screw attack initiate or a BSJ to land on the next platform going up. BSJ up and touch the ceili...)
- 20:28, 4 September 2007 Berserker Lord (first battle) (hist) [190 bytes] Zell99 (Talk | contribs) (New page: ''Discovered by petrie911'' Make sure you let the Berzerker Lord get 2 purple orbs out before you shoot them back at him. That way, it takes only 2 rounds to break his armor (instead of 4...)
- 20:26, 4 September 2007 Rundas (hist) [865 bytes] Zell99 (Talk | contribs) (New page: ''Discovered by petrie911'' [http://www.youtube.com/watch?v=kWxJ61Ztcbc http://www.youtube.com/watch?v=kWxJ61Ztcbc] Start the fight by killing the 2 Pirate Carriers fast using Hypermode....)
- 20:10, 4 September 2007 Steam Lord (hist) [503 bytes] Zell99 (Talk | contribs) (New page: ''Discovered by petrie911'' Fight in 1:04 [http://www.youtube.com/watch?v=O8G82jaAEMU http://www.youtube.com/watch?v=O8G82jaAEMU] "Turns out that hyper mode actually isn't the way to go ...)
- 20:07, 4 September 2007 Korakk (hist) [538 bytes] Zell99 (Talk | contribs) (New page: ''Discovered by: Fano7'' When it's stomach is vulnerable, you can hit it with 6 bombs, instead of 3. To do it, you lay 3 bombs as normal. After they explode, lay 3 more. You have just eno...)
- 16:23, 3 September 2007 Dark Samus (hist) [2,361 bytes] Prime Hunter (Talk | contribs) (Dark Samus Tricks)
- 00:20, 3 September 2007 BSJ (hist) [862 bytes] PessimistByNature (Talk | contribs) (New page: A BSJ(Bomb Space Jump) is a technique that effectively allows an extra jump worth of height. To perform a BSJ: 1) Move far enough away that the wall you wish to jump off of is out of vie...)
- 00:05, 3 September 2007 Other (hist) [19 bytes] PessimistByNature (Talk | contribs) (New page: BSJ)
- 20:07, 2 September 2007 Gandrayda (hist) [620 bytes] Prime Hunter (Talk | contribs) (New page: When she begins the phase of the battle where she transforms into Samus, a fully charged plasma beam shot will stun her in both of the Samus forms. (Varia Suit and Morph Ball))
- 12:26, 2 September 2007 Tokens and Friend Vouchers (hist) [12,644 bytes] Jerry9 (Talk | contribs) (New page: '''''This list is incomplete''''' ==Friend Vouchers== ===GFS Olympus=== :Juggle the training drone 20 times :Close the emergency hatch before the Marine is sucked into space ===Bryyo=== ...)
- 10:42, 2 September 2007 Energy Tanks (hist) [356 bytes] Jerry9 (Talk | contribs) (New page: '''Skip the Energy Tank on Norion''' ''Discovered by Paraxade'' It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the...)
- 18:44, 1 September 2007 Secret Worlds (hist) [727 bytes] Jerry9 (Talk | contribs) (New page: ==Elysia== 1. Chozo Observatory ==Pirate Homeworld== 1. Creche Transit)
- 18:37, 1 September 2007 Mogenar (hist) [826 bytes] Prime Hunter (Talk | contribs) (New page: ''Discovered by Prime Hunter'' If you're fast enough and close enough to him, when he opens his mouth try to shoot an Ice Missile at him. If it hits before he closes his mouth, he'll be s...)
- 18:31, 1 September 2007 Energy Cells (hist) [333 bytes] Prime Hunter (Talk | contribs) (Skip Two "Required" Energy Cells)
- 17:57, 31 August 2007 Aurora Unit 313 (hist) [658 bytes] PessimistByNature (Talk | contribs) (New page: == Aurora Unit 313 == === First Form === === Second Form === If you screw attack the head, it will stun AU 313 in one hit. While AU 313 is spinning on the ground, a screw attack will d...)
- 11:11, 18 August 2007 Current events (hist) [0 bytes] Prime Hunter (Talk | contribs) (New page: AUGUST 20 - Super Metroid arrives on NA Virtual Console AUGUST 27 - '''Metroid Prime 3 arrives in North America!!!''')
- 10:58, 18 August 2007 Game Breaker Glitches (hist) [991 bytes] Prime Hunter (Talk | contribs) (Game Breakers Page Initial Setup)
- 10:56, 18 August 2007 Speed Tricks (hist) [8,883 bytes] Prime Hunter (Talk | contribs) (Speed Tricks Page Initial Setup)
- 10:55, 18 August 2007 Boss Tricks (hist) [484 bytes] Prime Hunter (Talk | contribs) (Boss Tricks Page Initial Setup)
- 10:53, 18 August 2007 Sequence Breaks (hist) [635 bytes] Prime Hunter (Talk | contribs) (Sequence Breaks Page Initial Setup)
- 10:44, 18 August 2007 Obstacles to Bypassing Items (hist) [3,480 bytes] Prime Hunter (Talk | contribs) (New page: ''Last Updated 08/18/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 ...) originally created as "Bypassing Items"
- 10:36, 18 August 2007 Lowest % and Requirements (hist) [842 bytes] Prime Hunter (Talk | contribs) (Lowest % Page Initial Setup)
- 10:27, 18 August 2007 Completed Speed Runs (hist) [24 bytes] Prime Hunter (Talk | contribs) (Speed Run Listing Intial Setup)
- 10:24, 18 August 2007 Speed Runs (hist) [2,339 bytes] Prime Hunter (Talk | contribs) (Speed Run Page Initial Setup)
- 10:18, 18 August 2007 Techniques (hist) [187 bytes] Prime Hunter (Talk | contribs) (Techniques Page Initial Setup)