Difference between revisions of "SCAN (Metroid Prime 2)"
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− | ''This article is for the SCAN format from Metroid Prime 2 and 3. For other | + | ''This article is for the SCAN format from Metroid Prime 2 and 3. For other revisions of this format, see [[SCAN (File Format)]].'' |
The '''.SCAN file format''' describes SCAN POI data and has references to several resources. This variation of the format is completely different than its [[SCAN (Metroid Prime)|Metroid Prime]] counterpart. | The '''.SCAN file format''' describes SCAN POI data and has references to several resources. This variation of the format is completely different than its [[SCAN (Metroid Prime)|Metroid Prime]] counterpart. |
Revision as of 09:15, 3 July 2015
This article is for the SCAN format from Metroid Prime 2 and 3. For other revisions of this format, see SCAN (File Format).
The .SCAN file format describes SCAN POI data and has references to several resources. This variation of the format is completely different than its Metroid Prime counterpart.
This file format needs a lot of research Crack SNFO |
Contents
Header
The header is rather simple and consists of the following:
Offset | Size | Description |
---|---|---|
0x0 | 4 | Magic FourCC |
0x4 | 4 | Version Always 2, no matter what game |
0x8 | 1 | Boolean? |
0x9 | 4 | Unknown |
SNFO Chunk
The SNFO header is simply a FourCC and the total length in bytes. Due to the fact that there is nothing in the header to determine which version of SCAN we're working with, we have to rely on the size of the SNFO chunk. If it's less than 0x0251 bytes, it's Metroid Prime 2. Otherwise it's Metroid Prime 3.
Other than that, SNFO is entirely unknown.
Dependency List
The dependency list follows the same format as DGRP