Difference between revisions of "Metroid Prime"

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(Formats: changing from a list to a table)
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== Formats ==
 
== Formats ==
  
* [[AFSM (File Format)|AFSM]]: AI finite state machine
+
{| class="wikitable"
* [[AGSC (File Format)|AGSC]]: Sound effects
+
! Format
* [[ANCS (File Format)|ANCS]]: Character
+
! Contents
* [[ANIM (File Format)|ANIM]]: Animation data
+
|-
* [[ATBL (File Format)|ATBL]]: Audio table
+
| [[AFSM (File Format)|AFSM]]
* [[CINF (File Format)|CINF]]: Skeletons
+
| AI finite state machines
* [[CMDL (Metroid Prime)|CMDL]]: Models
+
|-
* [[CRSC (File Format)|CRSC]]: Collision response data
+
| [[AGSC (File Format)|AGSC]]
* [[CSKR (File Format)|CSKR]]: Skin bindings
+
| Sound effect groups
* [[CSNG (File Format)|CSNG]]: MIDI data
+
|-
* [[CTWK (File Format)|CTWK]]: Tweak data
+
| [[ANCS (File Format)|ANCS]]
* [[DCLN (File Format)|DCLN]]: Collision OBB tree group
+
| Animation/character sets
* [[DGRP (File Format)|DGRP]]: Dependency groups
+
|-
* [[DPSC (File Format)|DPSC]]: Decal data
+
| [[ANIM (File Format)|ANIM]]
* [[DSP (File Format)|DSP]]: Music
+
| Animations
* [[DUMB (File Format)|DUMB]]: Raw data
+
|-
* [[ELSC (File Format)|ELSC]]: Particle electric data
+
| [[ATBL (File Format)|ATBL]]
* [[EVNT (File Format)|EVNT]]: Animation POI data
+
| Audio lookup table
* [[FONT (File Format)|FONT]]: Font
+
|-
* [[FRME (File Format)|FRME]]: GUI frames
+
| [[CINF (File Format)|CINF]]
* [[HINT (File Format)|HINT]]: Hint system manager
+
| Skeletons
* [[MAPA (File Format)|MAPA]]: Area map
+
|-
* [[MAPW (File Format)|MAPW]]: World map
+
| [[CMDL (Metroid Prime)|CMDL]]
* [[MAPU (File Format)|MAPU]]: Universe map
+
| Models
* [[MLVL (File Format)|MLVL]]: World
+
|-
* [[MREA (Metroid Prime)|MREA]]: Area (room geometry, collision, objects, lights, etc)
+
| [[CRSC (File Format)|CRSC]]
* [[PAK (Metroid Prime)|PAK]]: Packfile
+
| Collision response data
* [[PART (File Format)|PART]]: Particles
+
|-
* [[PATH (File Format)|PATH]]: Pathfinding data
+
| [[CSKR (File Format)|CSKR]]
* [[SAVW (File Format)|SAVW]]: World save info
+
| Skin bindings
* [[SCAN (Metroid Prime)|SCAN]]: Scannable object info
+
|-
* [[STRG (File Format)|STRG]]: String tables
+
| [[CSNG (File Format)|CSNG]]
* [[SWHC (File Format)|SWHC]]: Particle swoosh data
+
| MIDI data
* [[THP (File Format)|THP]]: Videos
+
|-
* [[TXTR (Metroid Prime)|TXTR]]: Textures
+
| [[CTWK (File Format)|CTWK]]
* [[WPSC (File Format)|WPSC]]: Weapon projectile data
+
| Tweak data
 +
|-
 +
| [[DCLN (File Format)|DCLN]]
 +
| Collision OBB tree groups
 +
|-
 +
| [[DGRP (File Format)|DGRP]]
 +
| Dependency groups
 +
|-
 +
| [[DPSC (File Format)|DPSC]]
 +
| Decal data
 +
|-
 +
| [[DSP (File Format)|DSP]]
 +
| Music
 +
|-
 +
| [[DUMB (File Format)|DUMB]]
 +
| Raw binary data
 +
|-
 +
| [[ELSC (File Format)|ELSC]]
 +
| Electricity particles
 +
|-
 +
| [[EVNT (File Format)|EVNT]]
 +
| Animation event data
 +
|-
 +
| [[FONT (File Format)|FONT]]
 +
| Fonts
 +
|-
 +
| [[FRME (File Format)|FRME]]
 +
| GUI frames
 +
|-
 +
| [[HINT (File Format)|HINT]]
 +
| Hint system hints
 +
|-
 +
| [[MAPA (File Format)|MAPA]]
 +
| Area maps
 +
|-
 +
| [[MAPW (File Format)|MAPW]]
 +
| World maps
 +
|-
 +
| [[MAPU (File Format)|MAPU]]
 +
| Universe map
 +
|-
 +
| [[MLVL (File Format)|MLVL]]
 +
| Worlds
 +
|-
 +
| [[MREA (Metroid Prime)|MREA]]
 +
| Areas (room geometry, collision, objects, lights, etc)
 +
|-
 +
| [[PAK (Metroid Prime)|PAK]]
 +
| Packfile
 +
|-
 +
| [[PART (File Format)|PART]]
 +
| Particles
 +
|-
 +
| [[PATH (File Format)|PATH]]
 +
| AI navigation mesh
 +
|-
 +
| [[SAVW (File Format)|SAVW]]
 +
| World save info
 +
|-
 +
| [[SCAN (Metroid Prime)|SCAN]]
 +
| Scannable object info
 +
|-
 +
| [[STRG (File Format)|STRG]]
 +
| String tables
 +
|-
 +
| [[SWHC (File Format)|SWHC]]
 +
| Swoosh particles
 +
|-
 +
| [[THP (File Format)|THP]]
 +
| Videos
 +
|-
 +
| [[TXTR (Metroid Prime)|TXTR]]
 +
| Textures
 +
|-
 +
| [[WPSC (File Format)|WPSC]]
 +
| Weapon projectile data
 +
|}
  
 
[[Category:Metroid Prime]]
 
[[Category:Metroid Prime]]

Revision as of 11:08, 11 September 2015

Metroid Prime is the first game made by Retro Studios. What are you doing here if you don't know what this game is?

Contents

Formats

Format Contents
AFSM AI finite state machines
AGSC Sound effect groups
ANCS Animation/character sets
ANIM Animations
ATBL Audio lookup table
CINF Skeletons
CMDL Models
CRSC Collision response data
CSKR Skin bindings
CSNG MIDI data
CTWK Tweak data
DCLN Collision OBB tree groups
DGRP Dependency groups
DPSC Decal data
DSP Music
DUMB Raw binary data
ELSC Electricity particles
EVNT Animation event data
FONT Fonts
FRME GUI frames
HINT Hint system hints
MAPA Area maps
MAPW World maps
MAPU Universe map
MLVL Worlds
MREA Areas (room geometry, collision, objects, lights, etc)
PAK Packfile
PART Particles
PATH AI navigation mesh
SAVW World save info
SCAN Scannable object info
STRG String tables
SWHC Swoosh particles
THP Videos
TXTR Textures
WPSC Weapon projectile data