Difference between revisions of "Metroid Prime"
From Retro Modding Wiki
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== Formats == | == Formats == | ||
− | + | {| class="wikitable" | |
− | + | ! Format | |
− | + | ! Contents | |
− | + | |- | |
− | + | | [[AFSM (File Format)|AFSM]] | |
− | + | | AI finite state machines | |
− | + | |- | |
− | + | | [[AGSC (File Format)|AGSC]] | |
− | + | | Sound effect groups | |
− | + | |- | |
− | + | | [[ANCS (File Format)|ANCS]] | |
− | + | | Animation/character sets | |
− | + | |- | |
− | + | | [[ANIM (File Format)|ANIM]] | |
− | + | | Animations | |
− | + | |- | |
− | + | | [[ATBL (File Format)|ATBL]] | |
− | + | | Audio lookup table | |
− | + | |- | |
− | + | | [[CINF (File Format)|CINF]] | |
− | + | | Skeletons | |
− | + | |- | |
− | + | | [[CMDL (Metroid Prime)|CMDL]] | |
− | + | | Models | |
− | + | |- | |
− | + | | [[CRSC (File Format)|CRSC]] | |
− | + | | Collision response data | |
− | + | |- | |
− | + | | [[CSKR (File Format)|CSKR]] | |
− | + | | Skin bindings | |
− | + | |- | |
− | + | | [[CSNG (File Format)|CSNG]] | |
− | + | | MIDI data | |
− | + | |- | |
− | + | | [[CTWK (File Format)|CTWK]] | |
− | + | | Tweak data | |
+ | |- | ||
+ | | [[DCLN (File Format)|DCLN]] | ||
+ | | Collision OBB tree groups | ||
+ | |- | ||
+ | | [[DGRP (File Format)|DGRP]] | ||
+ | | Dependency groups | ||
+ | |- | ||
+ | | [[DPSC (File Format)|DPSC]] | ||
+ | | Decal data | ||
+ | |- | ||
+ | | [[DSP (File Format)|DSP]] | ||
+ | | Music | ||
+ | |- | ||
+ | | [[DUMB (File Format)|DUMB]] | ||
+ | | Raw binary data | ||
+ | |- | ||
+ | | [[ELSC (File Format)|ELSC]] | ||
+ | | Electricity particles | ||
+ | |- | ||
+ | | [[EVNT (File Format)|EVNT]] | ||
+ | | Animation event data | ||
+ | |- | ||
+ | | [[FONT (File Format)|FONT]] | ||
+ | | Fonts | ||
+ | |- | ||
+ | | [[FRME (File Format)|FRME]] | ||
+ | | GUI frames | ||
+ | |- | ||
+ | | [[HINT (File Format)|HINT]] | ||
+ | | Hint system hints | ||
+ | |- | ||
+ | | [[MAPA (File Format)|MAPA]] | ||
+ | | Area maps | ||
+ | |- | ||
+ | | [[MAPW (File Format)|MAPW]] | ||
+ | | World maps | ||
+ | |- | ||
+ | | [[MAPU (File Format)|MAPU]] | ||
+ | | Universe map | ||
+ | |- | ||
+ | | [[MLVL (File Format)|MLVL]] | ||
+ | | Worlds | ||
+ | |- | ||
+ | | [[MREA (Metroid Prime)|MREA]] | ||
+ | | Areas (room geometry, collision, objects, lights, etc) | ||
+ | |- | ||
+ | | [[PAK (Metroid Prime)|PAK]] | ||
+ | | Packfile | ||
+ | |- | ||
+ | | [[PART (File Format)|PART]] | ||
+ | | Particles | ||
+ | |- | ||
+ | | [[PATH (File Format)|PATH]] | ||
+ | | AI navigation mesh | ||
+ | |- | ||
+ | | [[SAVW (File Format)|SAVW]] | ||
+ | | World save info | ||
+ | |- | ||
+ | | [[SCAN (Metroid Prime)|SCAN]] | ||
+ | | Scannable object info | ||
+ | |- | ||
+ | | [[STRG (File Format)|STRG]] | ||
+ | | String tables | ||
+ | |- | ||
+ | | [[SWHC (File Format)|SWHC]] | ||
+ | | Swoosh particles | ||
+ | |- | ||
+ | | [[THP (File Format)|THP]] | ||
+ | | Videos | ||
+ | |- | ||
+ | | [[TXTR (Metroid Prime)|TXTR]] | ||
+ | | Textures | ||
+ | |- | ||
+ | | [[WPSC (File Format)|WPSC]] | ||
+ | | Weapon projectile data | ||
+ | |} | ||
[[Category:Metroid Prime]] | [[Category:Metroid Prime]] |
Revision as of 11:08, 11 September 2015
Metroid Prime is the first game made by Retro Studios. What are you doing here if you don't know what this game is?
Contents
Formats
Format | Contents |
---|---|
AFSM | AI finite state machines |
AGSC | Sound effect groups |
ANCS | Animation/character sets |
ANIM | Animations |
ATBL | Audio lookup table |
CINF | Skeletons |
CMDL | Models |
CRSC | Collision response data |
CSKR | Skin bindings |
CSNG | MIDI data |
CTWK | Tweak data |
DCLN | Collision OBB tree groups |
DGRP | Dependency groups |
DPSC | Decal data |
DSP | Music |
DUMB | Raw binary data |
ELSC | Electricity particles |
EVNT | Animation event data |
FONT | Fonts |
FRME | GUI frames |
HINT | Hint system hints |
MAPA | Area maps |
MAPW | World maps |
MAPU | Universe map |
MLVL | Worlds |
MREA | Areas (room geometry, collision, objects, lights, etc) |
PAK | Packfile |
PART | Particles |
PATH | AI navigation mesh |
SAVW | World save info |
SCAN | Scannable object info |
STRG | String tables |
SWHC | Swoosh particles |
THP | Videos |
TXTR | Textures |
WPSC | Weapon projectile data |