Difference between revisions of "MREA (File Format)"
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− | The '''MREA format''' is a massive format used to define areas in the Metroid Prime trilogy and Donkey Kong Country Returns. MREA files are broken up into many sections, and each section serves a different purpose | + | The '''MREA format''' is a massive format used to define areas in the Metroid Prime trilogy and Donkey Kong Country Returns. MREA files are broken up into many sections, and each section serves a different purpose. |
* [[MREA (Metroid Prime)]] | * [[MREA (Metroid Prime)]] | ||
* [[MREA (Metroid Prime 2)]] | * [[MREA (Metroid Prime 2)]] | ||
* [[MREA (Metroid Prime 3)]] | * [[MREA (Metroid Prime 3)]] | ||
− | |||
Every MREA format has a version number, and each corresponds to the following games: | Every MREA format has a version number, and each corresponds to the following games: |
Revision as of 18:53, 5 May 2016
The MREA format is a massive format used to define areas in the Metroid Prime trilogy and Donkey Kong Country Returns. MREA files are broken up into many sections, and each section serves a different purpose.
Every MREA format has a version number, and each corresponds to the following games:
Version | Game |
---|---|
0xC | Metroid Prime Kiosk Demo |
0xF | Metroid Prime |
0x15 | Metroid Prime 2 Demo Disk |
0x19 | Metroid Prime 2: Echoes |
0x1D | Metroid Prime 3 E3 prototype |
0x1E | Metroid Prime 3: Corruption |
0x20 | Donkey Kong Country Returns |