Difference between revisions of "Donkey Kong Country: Tropical Freeze"

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(table)
(Formats)
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|-
 
|-
 
| [[ANIM (File Format)|ANIM]]
 
| [[ANIM (File Format)|ANIM]]
| Animations
+
| Animation
 
|-
 
|-
 
| [[ARC (File Format)|ARC]]
 
| [[ARC (File Format)|ARC]]
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|-
 
|-
 
| [[CABH (File Format)|CABH]]
 
| [[CABH (File Format)|CABH]]
| Audio bus heirarchy
+
| Audio Bus Heirarchy
 
|-
 
|-
 
| [[CAUD (File Format)|CAUD]]
 
| [[CAUD (File Format)|CAUD]]
| Audio metadata
+
| Audio Sound Effect
 
|-
 
|-
 
| [[CHAR (File Format)|CHAR]]
 
| [[CHAR (File Format)|CHAR]]
| Characters
+
| Character
 +
|-
 +
| [[CLSN (File Format)|CLSN]]
 +
| Collision
 
|-
 
|-
 
| [[CMDL (Tropical Freeze)|CMDL]]
 
| [[CMDL (Tropical Freeze)|CMDL]]
| Generic models
+
| Model
 
|-
 
|-
 
| [[CSMP (File Format)|CSMP]]
 
| [[CSMP (File Format)|CSMP]]
| Audio samples; music and sound effects
+
| Audio Sample
 
|-
 
|-
 
| [[DCLN (File Format)|DCLN]]
 
| [[DCLN (File Format)|DCLN]]
| Collision OBB tree groups
+
| Dynamic Collision
 
|-
 
|-
 
| [[FSMC (File Format)|FSMC]]
 
| [[FSMC (File Format)|FSMC]]
| AI finite state machines
+
| Finite State Machine
 
|-
 
|-
 
| [[GENP (File Format)|GENP]]
 
| [[GENP (File Format)|GENP]]
| Particles
+
| Generic Particle System
 
|-
 
|-
 
| [[GFX (File Format)|GFX]]
 
| [[GFX (File Format)|GFX]]
| {{unknown|Unknown}}
+
| Flash Movie
 
|-
 
|-
 
| [[GFXL (File Format)|GFXL]]
 
| [[GFXL (File Format)|GFXL]]
| {{unknown|Unknown}}
+
| Flash Texture Library
 
|-
 
|-
 
| [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4]
 
| [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4]
| Videos
+
| Video
 
|-
 
|-
 
| [[LDTA (File Format)|LDTA]]
 
| [[LDTA (File Format)|LDTA]]
| Controls setups
+
| Loose Data
 +
|-
 +
| [[LPRB (File Format)|LPRB]]
 +
| Light Probe
 
|-
 
|-
 
| [[MSBT (File Format)|MSBT]]
 
| [[MSBT (File Format)|MSBT]]
| Strings
+
| Message Table
 
|-
 
|-
 
| [[MTRL (File Format)|MTRL]]
 
| [[MTRL (File Format)|MTRL]]
| Shaders
+
| Material Shaders
 
|-
 
|-
 
| [[PAK (Tropical Freeze)|PAK]]
 
| [[PAK (Tropical Freeze)|PAK]]
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|-
 
|-
 
| [[ROOM (File Format)|ROOM]]
 
| [[ROOM (File Format)|ROOM]]
| Level data
+
| Room Object Data
 
|-
 
|-
 
| [[RSTC (File Format)|RSTC]]
 
| [[RSTC (File Format)|RSTC]]
| {{unknown|Unknown}}
+
| Rule Set
 
|-
 
|-
 
| [[SKEL (File Format)|SKEL]]
 
| [[SKEL (File Format)|SKEL]]
| Skeletons
+
| Skeleton
 
|-
 
|-
 
| [[CMDL (Tropical Freeze)|SMDL]]
 
| [[CMDL (Tropical Freeze)|SMDL]]
| Skinned models
+
| Skinned Model
 +
|-
 +
| [[SPWN (File Format)|SPWN]]
 +
| Spawn Particle System
 
|-
 
|-
 
| [[SWSH (File Format)|SWSH]]
 
| [[SWSH (File Format)|SWSH]]
| Swoosh particles
+
| Swoosh Particle System
 
|-
 
|-
 
| [[TXTR (Tropical Freeze)|TXTR]]
 
| [[TXTR (Tropical Freeze)|TXTR]]
| Textures
+
| Texture
 
|-
 
|-
 
| [[UINF (File Format)|UINF]]
 
| [[UINF (File Format)|UINF]]
| Universe info
+
| Universe Info
 
|-
 
|-
 
| [[CMDL (Tropical Freeze)|WMDL]]
 
| [[CMDL (Tropical Freeze)|WMDL]]
| World models
+
| World Model
 
|-
 
|-
 
| [[XFRM (File Format)|XFRM]]
 
| [[XFRM (File Format)|XFRM]]
| {{unknown|Unknown}}
+
| Transform Particle System
 
|}
 
|}
  

Revision as of 05:17, 11 May 2016

Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.

Formats

Format Contents
ANIM Animation
ARC Archive
CABH Audio Bus Heirarchy
CAUD Audio Sound Effect
CHAR Character
CLSN Collision
CMDL Model
CSMP Audio Sample
DCLN Dynamic Collision
FSMC Finite State Machine
GENP Generic Particle System
GFX Flash Movie
GFXL Flash Texture Library
MP4 Video
LDTA Loose Data
LPRB Light Probe
MSBT Message Table
MTRL Material Shaders
PAK Packfiles
ROOM Room Object Data
RSTC Rule Set
SKEL Skeleton
SMDL Skinned Model
SPWN Spawn Particle System
SWSH Swoosh Particle System
TXTR Texture
UINF Universe Info
WMDL World Model
XFRM Transform Particle System

Trivia

  • There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.