Difference between revisions of "DPSC (File Format)"
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m (whoops, mixed up DPSC and CRSC) |
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− | The '''DPSC | + | {{research|2|Parameter keys need reverse-engineering}} |
+ | The '''DPSC''' [[Effect Script|effect script]] format is used to build decal effects in the ''Metroid Prime'' series. | ||
+ | Decals are commonly constructed via [[CRSC (File Format)|CRSC]] scripts in the event that a projectile weapon | ||
+ | collides with another object. | ||
− | + | == DPSC Keys == | |
+ | |||
+ | '''Scope''' is one of (''Constant'', ''System'') | ||
+ | |||
+ | * ''Constant'' parameters are evaluated once initially and retained within the system. | ||
+ | * ''System'' parameters are evaluated per-system, per-frame. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !FourCC | ||
+ | !Scope | ||
+ | !Data Type | ||
+ | !Description | ||
+ | !Notes | ||
+ | |- | ||
+ | |<code>DMOO</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>DMAB</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>DMDL</code> | ||
+ | | | ||
+ | |<code>int</code> ([[CMDL (File Format)|CMDL]] ref) | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>DMCL</code> | ||
+ | | | ||
+ | |<code>color</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>DMOP</code> | ||
+ | | | ||
+ | |<code>vector</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>DMRT</code> | ||
+ | | | ||
+ | |<code>vector</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>DMSC</code> | ||
+ | | | ||
+ | |<code>vector</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>DLFT</code> | ||
+ | | | ||
+ | |<code>int</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>nADD</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>nTEX</code> | ||
+ | | | ||
+ | |<code>UV</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>nCLR</code> | ||
+ | | | ||
+ | |<code>float4</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>nOFF</code> | ||
+ | | | ||
+ | |<code>vector</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>nROT</code> | ||
+ | | | ||
+ | |<code>float</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>nSZE</code> | ||
+ | | | ||
+ | |<code>float</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>nLFT</code> | ||
+ | | | ||
+ | |<code>int</code> | ||
+ | | | ||
+ | | | ||
[[Category:File Formats]] | [[Category:File Formats]] |
Latest revision as of 23:36, 14 August 2016
This file format needs more research Parameter keys need reverse-engineering |
The DPSC effect script format is used to build decal effects in the Metroid Prime series. Decals are commonly constructed via CRSC scripts in the event that a projectile weapon collides with another object.
DPSC Keys
Scope is one of (Constant, System)
- Constant parameters are evaluated once initially and retained within the system.
- System parameters are evaluated per-system, per-frame.
FourCC | Scope | Data Type | Description | Notes |
---|---|---|---|---|
DMOO
|
bool
|
|||
DMAB
|
bool
|
|||
DMDL
|
int (CMDL ref)
|
|||
DMCL
|
color
|
|||
DMOP
|
vector
|
|||
DMRT
|
vector
|
|||
DMSC
|
vector
|
|||
DLFT
|
int
|
|||
nADD
|
bool
|
|||
nTEX
|
UV
|
|||
nCLR
|
float4
|
|||
nOFF
|
vector
|
|||
nROT
|
float
|
|||
nSZE
|
float
|
|||
nLFT
|
int
|