Difference between revisions of "Metroid Prime 2: Echoes"
From Retro Modding Wiki
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+ | |||
+ | == Builds == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Build | ||
+ | ! Date/Time | ||
+ | ! Version | ||
+ | |- | ||
+ | | v0.160 | ||
+ | | 6/29/2004 18:53:25 | ||
+ | | Metroid Prime 2: Echoes Bonus Disc | ||
+ | |- | ||
+ | | v1.028 | ||
+ | | 10/18/2004 10:44:32 | ||
+ | | GameCube 0-00 NTSC (Original Release) | ||
+ | |- | ||
+ | | v3.593 | ||
+ | | 2008/08/21 17:09 | ||
+ | | Metroid Prime: Trilogy | ||
+ | |} | ||
== Formats == | == Formats == |
Revision as of 13:03, 11 December 2016
Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.
Builds
Build | Date/Time | Version |
---|---|---|
v0.160 | 6/29/2004 18:53:25 | Metroid Prime 2: Echoes Bonus Disc |
v1.028 | 10/18/2004 10:44:32 | GameCube 0-00 NTSC (Original Release) |
v3.593 | 2008/08/21 17:09 | Metroid Prime: Trilogy |
Formats
Format | Contents |
---|---|
AFSM | AI Finite State Machine |
AGSC | Audio Group Set |
ANCS | Animation/Character Set |
ANIM | Animation |
ATBL | Audio Lookup Table |
CINF | Skeleton |
CMDL | Model |
CRSC | Collision Response Particle System |
CSKR | Skin Rules |
CSNG | MusyX MIDI File |
CSPP | Spatial Primitive |
DCLN | Dynamic Collision |
DGRP | Dependency Group |
DPSC | Decal Particle System |
DSP | Music |
DUMB | Binary Data |
EGMC | Editor Object to Static Geometry Map |
ELSC | Electric Particle System |
FONT | Font |
FRME | GUI Frame |
FSM2 | Finite State Machine 2 |
HINT | Hint System |
MAPA | Area Map |
MAPU | Universe Map |
MAPW | World Map |
MLVL | World |
MREA | Area |
NTWK | Tweaks |
PAK | Package |
PART | Particle System |
PATH | Pathfinding |
PTLA | Portal Area |
REL | Relocatable Module |
RULE | Rule Set |
SAVW | World Save Info |
SCAN | Scannable Object Info |
SPSC | Spawn Particle System |
SRSC | Sorted Particle System |
STLC | String List |
STRG | String Table |
SWHC | Swoosh Particle System |
THP | Video |
TXTR | Texture |
WPSC | Weapon Particle System |