Difference between revisions of "Metroid Prime 2: Echoes"
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'''Metroid Prime 2: Echoes''' is the sequel to the critically acclaimed [[Metroid Prime]], and the second game developed by Retro. | '''Metroid Prime 2: Echoes''' is the sequel to the critically acclaimed [[Metroid Prime]], and the second game developed by Retro. | ||
+ | |||
+ | __TOC__ | ||
+ | |||
+ | == Builds == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Build | ||
+ | ! Date/Time | ||
+ | ! Version | ||
+ | |- | ||
+ | | v0.160 | ||
+ | | 6/29/2004 18:53:25 | ||
+ | | Metroid Prime 2: Echoes Bonus Disc | ||
+ | |- | ||
+ | | v0.227 | ||
+ | | 9/21/2004 10:45:09 | ||
+ | | Multi-Game Demo Disc v20, v23-26 | ||
+ | |- | ||
+ | | v0.237 | ||
+ | | 9/29/2004 14:51:17 | ||
+ | | EUR Interactive Multi-Game Demo Disc: November 2004 | ||
+ | |- | ||
+ | | v1.028 | ||
+ | | 10/18/2004 10:44:32 | ||
+ | | GameCube 0-00 NTSC (Original Release) | ||
+ | |- | ||
+ | | v1.035 | ||
+ | | 10/27/2004 19:48:17 | ||
+ | | GameCube 0-00 PAL | ||
+ | |- | ||
+ | | v1.036 | ||
+ | | 12/20/2004 11:53:11 | ||
+ | | GameCube 0-00 NTSC-J | ||
+ | |- | ||
+ | | v3.561 | ||
+ | | 2008/06/30 14:13 | ||
+ | | Wii de Asobu | ||
+ | |- | ||
+ | | v3.593 | ||
+ | | 2008/08/21 17:09 | ||
+ | | Metroid Prime: Trilogy NTSC | ||
+ | |- | ||
+ | | v3.629 | ||
+ | | 2009/01/15 14:08 | ||
+ | | Metroid Prime: Trilogy PAL | ||
+ | |} | ||
== Formats == | == Formats == | ||
Line 37: | Line 83: | ||
| MusyX MIDI File | | MusyX MIDI File | ||
|- | |- | ||
− | | [[ | + | | [[CSPP (File Format)|CSPP]] |
+ | | Spatial Primitive | ||
+ | |- | ||
+ | | [[DCLN (Metroid Prime)|DCLN]] | ||
| Dynamic Collision | | Dynamic Collision | ||
|- | |- | ||
Line 57: | Line 106: | ||
| [[ELSC (File Format)|ELSC]] | | [[ELSC (File Format)|ELSC]] | ||
| Electric Particle System | | Electric Particle System | ||
− | |||
− | |||
− | |||
|- | |- | ||
| [[FONT (File Format)|FONT]] | | [[FONT (File Format)|FONT]] | ||
Line 66: | Line 112: | ||
| [[FRME (File Format)|FRME]] | | [[FRME (File Format)|FRME]] | ||
| GUI Frame | | GUI Frame | ||
+ | |- | ||
+ | | [[FSM2 (File Format)|FSM2]] | ||
+ | | Finite State Machine 2 | ||
|- | |- | ||
| [[HINT (File Format)|HINT]] | | [[HINT (File Format)|HINT]] | ||
Line 72: | Line 121: | ||
| [[MAPA (File Format)|MAPA]] | | [[MAPA (File Format)|MAPA]] | ||
| Area Map | | Area Map | ||
− | |||
− | |||
− | |||
|- | |- | ||
| [[MAPU (File Format)|MAPU]] | | [[MAPU (File Format)|MAPU]] | ||
| Universe Map | | Universe Map | ||
+ | |- | ||
+ | | [[MAPW (File Format)|MAPW]] | ||
+ | | World Map | ||
|- | |- | ||
| [[MLVL (File Format)|MLVL]] | | [[MLVL (File Format)|MLVL]] | ||
Line 95: | Line 144: | ||
|- | |- | ||
| [[PATH (File Format)|PATH]] | | [[PATH (File Format)|PATH]] | ||
− | | | + | | Pathfinding |
+ | |- | ||
+ | | [[PTLA (File Format)|PTLA]] | ||
+ | | Portal Area | ||
+ | |- | ||
+ | | [[REL (File Format)|REL]] | ||
+ | | Relocatable Module | ||
+ | |- | ||
+ | | [[RULE (File Format)|RULE]] | ||
+ | | Rule Set | ||
|- | |- | ||
| [[SAVW (File Format)|SAVW]] | | [[SAVW (File Format)|SAVW]] | ||
Line 102: | Line 160: | ||
| [[SCAN (Metroid Prime 2)|SCAN]] | | [[SCAN (Metroid Prime 2)|SCAN]] | ||
| Scannable Object Info | | Scannable Object Info | ||
+ | |- | ||
+ | | [[SPSC (File Format)|SPSC]] | ||
+ | | Spawn Particle System | ||
+ | |- | ||
+ | | [[SRSC (File Format)|SRSC]] | ||
+ | | Sorted Particle System | ||
|- | |- | ||
| [[STLC (File Format)|STLC]] | | [[STLC (File Format)|STLC]] | ||
Line 122: | Line 186: | ||
|} | |} | ||
+ | [[Category:Games]] | ||
[[Category:Metroid Prime 2: Echoes]] | [[Category:Metroid Prime 2: Echoes]] |
Latest revision as of 17:42, 29 December 2016
Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.
Builds
Build | Date/Time | Version |
---|---|---|
v0.160 | 6/29/2004 18:53:25 | Metroid Prime 2: Echoes Bonus Disc |
v0.227 | 9/21/2004 10:45:09 | Multi-Game Demo Disc v20, v23-26 |
v0.237 | 9/29/2004 14:51:17 | EUR Interactive Multi-Game Demo Disc: November 2004 |
v1.028 | 10/18/2004 10:44:32 | GameCube 0-00 NTSC (Original Release) |
v1.035 | 10/27/2004 19:48:17 | GameCube 0-00 PAL |
v1.036 | 12/20/2004 11:53:11 | GameCube 0-00 NTSC-J |
v3.561 | 2008/06/30 14:13 | Wii de Asobu |
v3.593 | 2008/08/21 17:09 | Metroid Prime: Trilogy NTSC |
v3.629 | 2009/01/15 14:08 | Metroid Prime: Trilogy PAL |
Formats
Format | Contents |
---|---|
AFSM | AI Finite State Machine |
AGSC | Audio Group Set |
ANCS | Animation/Character Set |
ANIM | Animation |
ATBL | Audio Lookup Table |
CINF | Skeleton |
CMDL | Model |
CRSC | Collision Response Particle System |
CSKR | Skin Rules |
CSNG | MusyX MIDI File |
CSPP | Spatial Primitive |
DCLN | Dynamic Collision |
DGRP | Dependency Group |
DPSC | Decal Particle System |
DSP | Music |
DUMB | Binary Data |
EGMC | Editor Object to Static Geometry Map |
ELSC | Electric Particle System |
FONT | Font |
FRME | GUI Frame |
FSM2 | Finite State Machine 2 |
HINT | Hint System |
MAPA | Area Map |
MAPU | Universe Map |
MAPW | World Map |
MLVL | World |
MREA | Area |
NTWK | Tweaks |
PAK | Package |
PART | Particle System |
PATH | Pathfinding |
PTLA | Portal Area |
REL | Relocatable Module |
RULE | Rule Set |
SAVW | World Save Info |
SCAN | Scannable Object Info |
SPSC | Spawn Particle System |
SRSC | Sorted Particle System |
STLC | String List |
STRG | String Table |
SWHC | Swoosh Particle System |
THP | Video |
TXTR | Texture |
WPSC | Weapon Particle System |