Difference between revisions of "Metroid Prime"
From Retro Modding Wiki
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− | '''Metroid Prime''' is the first game | + | '''Metroid Prime''' is the first game developed by Retro Studios. |
__TOC__ | __TOC__ | ||
+ | |||
+ | == Builds == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Build | ||
+ | ! Date/Time | ||
+ | ! Version | ||
+ | |- | ||
+ | | {{none}} | ||
+ | | Jul 24 2002 14:11:18 | ||
+ | | Multi-Game Demo Disc v7-9 | ||
+ | |- | ||
+ | | v1.088 | ||
+ | | 10/29/2002 2:21:25 | ||
+ | | GameCube 0-00 NTSC (Original Release) | ||
+ | |- | ||
+ | | v1.093 | ||
+ | | 11/5/2002 19:50:01 | ||
+ | | GameCube 0-01 NTSC | ||
+ | |- | ||
+ | | v1.097 | ||
+ | | 12/19/2002 16:03:43 | ||
+ | | GameCube 0-30 NTSC-K | ||
+ | |- | ||
+ | | v1.101 | ||
+ | | 1/14/2003 17:57:24 | ||
+ | | EUR Interactive Multi-Game Demo Disc February 2003 | ||
+ | |- | ||
+ | | v1.110 | ||
+ | | 2/4/2003 22:16:07 | ||
+ | | GameCube 0-00 PAL | ||
+ | |- | ||
+ | | v1.111 | ||
+ | | 2/6/2003 11:50:43 | ||
+ | | JPN Gekkan Nintendo Tentou Demo 2003.3.1 | ||
+ | |- | ||
+ | | v1.111 | ||
+ | | 2/11/2003 10:03:22 | ||
+ | | GameCube 0-00 NTSC-J (Original JP Release) | ||
+ | |- | ||
+ | | v1.111 | ||
+ | | 3/10/2003 17:56:21 | ||
+ | | GameCube 0-02 NTSC (Player's Choice) | ||
+ | |- | ||
+ | | v3.570 | ||
+ | | 2008/07/22 12:23 | ||
+ | | Wii de Asobu | ||
+ | |- | ||
+ | | v3.593 | ||
+ | | 2008/08/21 17:09 | ||
+ | | Metroid Prime: Trilogy NTSC | ||
+ | |- | ||
+ | | v3.629 | ||
+ | | 2009/01/15 14:08 | ||
+ | | Metroid Prime: Trilogy PAL | ||
+ | |} | ||
== Formats == | == Formats == | ||
Line 10: | Line 66: | ||
|- | |- | ||
| [[AFSM (File Format)|AFSM]] | | [[AFSM (File Format)|AFSM]] | ||
− | | AI | + | | AI Finite State Machine |
|- | |- | ||
| [[AGSC (File Format)|AGSC]] | | [[AGSC (File Format)|AGSC]] | ||
− | | | + | | Audio Group Set |
|- | |- | ||
| [[ANCS (File Format)|ANCS]] | | [[ANCS (File Format)|ANCS]] | ||
− | | Animation/ | + | | Animation/Character Set |
|- | |- | ||
| [[ANIM (File Format)|ANIM]] | | [[ANIM (File Format)|ANIM]] | ||
− | | | + | | Animation |
|- | |- | ||
| [[ATBL (File Format)|ATBL]] | | [[ATBL (File Format)|ATBL]] | ||
− | | Audio | + | | Audio Lookup Table |
|- | |- | ||
| [[CINF (File Format)|CINF]] | | [[CINF (File Format)|CINF]] | ||
− | | | + | | Skeleton |
|- | |- | ||
| [[CMDL (Metroid Prime)|CMDL]] | | [[CMDL (Metroid Prime)|CMDL]] | ||
− | | | + | | Model |
|- | |- | ||
| [[CRSC (File Format)|CRSC]] | | [[CRSC (File Format)|CRSC]] | ||
− | | Collision | + | | Collision Response Particle System |
|- | |- | ||
| [[CSKR (File Format)|CSKR]] | | [[CSKR (File Format)|CSKR]] | ||
− | | Skin | + | | Skin Rules |
|- | |- | ||
| [[CSNG (File Format)|CSNG]] | | [[CSNG (File Format)|CSNG]] | ||
− | | MIDI | + | | MusyX MIDI File |
|- | |- | ||
| [[CTWK (File Format)|CTWK]] | | [[CTWK (File Format)|CTWK]] | ||
− | | | + | | Tweaks |
|- | |- | ||
− | | [[DCLN ( | + | | [[DCLN (Metroid Prime)|DCLN]] |
− | | Collision | + | | Dynamic Collision |
|- | |- | ||
| [[DGRP (File Format)|DGRP]] | | [[DGRP (File Format)|DGRP]] | ||
− | | Dependency | + | | Dependency Group |
|- | |- | ||
| [[DPSC (File Format)|DPSC]] | | [[DPSC (File Format)|DPSC]] | ||
− | | Decal | + | | Decal Particle System |
|- | |- | ||
| [[DSP (File Format)|DSP]] | | [[DSP (File Format)|DSP]] | ||
Line 55: | Line 111: | ||
|- | |- | ||
| [[DUMB (File Format)|DUMB]] | | [[DUMB (File Format)|DUMB]] | ||
− | | | + | | Binary Data |
|- | |- | ||
| [[ELSC (File Format)|ELSC]] | | [[ELSC (File Format)|ELSC]] | ||
− | | | + | | Electric Particle System |
|- | |- | ||
| [[EVNT (File Format)|EVNT]] | | [[EVNT (File Format)|EVNT]] | ||
− | | Animation | + | | Animation Event Data |
|- | |- | ||
| [[FONT (File Format)|FONT]] | | [[FONT (File Format)|FONT]] | ||
− | | | + | | Font |
|- | |- | ||
| [[FRME (File Format)|FRME]] | | [[FRME (File Format)|FRME]] | ||
− | | GUI | + | | GUI Frame |
|- | |- | ||
| [[HINT (File Format)|HINT]] | | [[HINT (File Format)|HINT]] | ||
− | | Hint | + | | Hint System |
|- | |- | ||
| [[MAPA (File Format)|MAPA]] | | [[MAPA (File Format)|MAPA]] | ||
− | | Area | + | | Area Map |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
| [[MAPU (File Format)|MAPU]] | | [[MAPU (File Format)|MAPU]] | ||
− | | Universe | + | | Universe Map |
+ | |- | ||
+ | | [[MAPW (File Format)|MAPW]] | ||
+ | | World Map | ||
|- | |- | ||
| [[MLVL (File Format)|MLVL]] | | [[MLVL (File Format)|MLVL]] | ||
− | | | + | | World |
|- | |- | ||
| [[MREA (Metroid Prime)|MREA]] | | [[MREA (Metroid Prime)|MREA]] | ||
− | | | + | | Area |
|- | |- | ||
| [[PAK (Metroid Prime)|PAK]] | | [[PAK (Metroid Prime)|PAK]] | ||
− | | | + | | Package |
|- | |- | ||
| [[PART (File Format)|PART]] | | [[PART (File Format)|PART]] | ||
− | | | + | | Particle System |
|- | |- | ||
| [[PATH (File Format)|PATH]] | | [[PATH (File Format)|PATH]] | ||
− | | | + | | Pathfinding |
+ | |- | ||
+ | | [[REL (File Format)|REL]] | ||
+ | | Relocatable Module | ||
|- | |- | ||
| [[SAVW (File Format)|SAVW]] | | [[SAVW (File Format)|SAVW]] | ||
− | | World | + | | World Save Info |
|- | |- | ||
| [[SCAN (Metroid Prime)|SCAN]] | | [[SCAN (Metroid Prime)|SCAN]] | ||
− | | Scannable | + | | Scannable Object Info |
|- | |- | ||
| [[STRG (File Format)|STRG]] | | [[STRG (File Format)|STRG]] | ||
− | | String | + | | String Table |
|- | |- | ||
| [[SWHC (File Format)|SWHC]] | | [[SWHC (File Format)|SWHC]] | ||
− | | Swoosh | + | | Swoosh Particle System |
|- | |- | ||
| [[THP (File Format)|THP]] | | [[THP (File Format)|THP]] | ||
− | | | + | | Video |
|- | |- | ||
| [[TXTR (Metroid Prime)|TXTR]] | | [[TXTR (Metroid Prime)|TXTR]] | ||
− | | | + | | Texture |
|- | |- | ||
| [[WPSC (File Format)|WPSC]] | | [[WPSC (File Format)|WPSC]] | ||
− | | Weapon | + | | Weapon Particle System |
|} | |} | ||
+ | [[Category:Games]] | ||
[[Category:Metroid Prime]] | [[Category:Metroid Prime]] |
Latest revision as of 05:28, 16 February 2020
Metroid Prime is the first game developed by Retro Studios.
Builds
Build | Date/Time | Version |
---|---|---|
Jul 24 2002 14:11:18 | Multi-Game Demo Disc v7-9 | |
v1.088 | 10/29/2002 2:21:25 | GameCube 0-00 NTSC (Original Release) |
v1.093 | 11/5/2002 19:50:01 | GameCube 0-01 NTSC |
v1.097 | 12/19/2002 16:03:43 | GameCube 0-30 NTSC-K |
v1.101 | 1/14/2003 17:57:24 | EUR Interactive Multi-Game Demo Disc February 2003 |
v1.110 | 2/4/2003 22:16:07 | GameCube 0-00 PAL |
v1.111 | 2/6/2003 11:50:43 | JPN Gekkan Nintendo Tentou Demo 2003.3.1 |
v1.111 | 2/11/2003 10:03:22 | GameCube 0-00 NTSC-J (Original JP Release) |
v1.111 | 3/10/2003 17:56:21 | GameCube 0-02 NTSC (Player's Choice) |
v3.570 | 2008/07/22 12:23 | Wii de Asobu |
v3.593 | 2008/08/21 17:09 | Metroid Prime: Trilogy NTSC |
v3.629 | 2009/01/15 14:08 | Metroid Prime: Trilogy PAL |
Formats
Format | Contents |
---|---|
AFSM | AI Finite State Machine |
AGSC | Audio Group Set |
ANCS | Animation/Character Set |
ANIM | Animation |
ATBL | Audio Lookup Table |
CINF | Skeleton |
CMDL | Model |
CRSC | Collision Response Particle System |
CSKR | Skin Rules |
CSNG | MusyX MIDI File |
CTWK | Tweaks |
DCLN | Dynamic Collision |
DGRP | Dependency Group |
DPSC | Decal Particle System |
DSP | Music |
DUMB | Binary Data |
ELSC | Electric Particle System |
EVNT | Animation Event Data |
FONT | Font |
FRME | GUI Frame |
HINT | Hint System |
MAPA | Area Map |
MAPU | Universe Map |
MAPW | World Map |
MLVL | World |
MREA | Area |
PAK | Package |
PART | Particle System |
PATH | Pathfinding |
REL | Relocatable Module |
SAVW | World Save Info |
SCAN | Scannable Object Info |
STRG | String Table |
SWHC | Swoosh Particle System |
THP | Video |
TXTR | Texture |
WPSC | Weapon Particle System |