Difference between revisions of "Metroid Prime"
From Retro Modding Wiki
(→Formats: missed one!) |
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* [[DPSC (File Format)|DPSC]]: Decal data | * [[DPSC (File Format)|DPSC]]: Decal data | ||
* [[DSP (File Format)|DSP]]: Music | * [[DSP (File Format)|DSP]]: Music | ||
+ | * [[DUMB (File Format)|DUMB]]: Raw data | ||
* [[ELSC (File Format)|ELSC]]: Particle electric data | * [[ELSC (File Format)|ELSC]]: Particle electric data | ||
* [[EVNT (File Format)|EVNT]]: Animation POI data | * [[EVNT (File Format)|EVNT]]: Animation POI data |
Revision as of 10:58, 26 January 2015
Metroid Prime is the first game made by Retro Studios. What are you doing here if you don't know what this game is?
Contents
Formats
- AFSM: AI finite state machine
- AGSC: Sound effects
- ANCS: Character
- ANIM: Animation data
- ATBL: Audio table
- CINF: Skeletons
- CMDL: Models
- CRSC: Collision response data
- CSKR: Skin bindings
- CSNG: MIDI data
- CTWK: Tweak data
- DCLN: Collision OBB tree group
- DGRP: Dependency groups
- DPSC: Decal data
- DSP: Music
- DUMB: Raw data
- ELSC: Particle electric data
- EVNT: Animation POI data
- FONT: Font
- FRME: GUI frames
- HINT: Hint system manager
- MAPA: Area map
- MAPW: World map
- MAPU: Universe map
- MLVL: World
- MREA: Area (room geometry, collision, objects, lights, etc)
- PAK: Packfile
- PART: Particles
- PATH: Spline path data
- SAVW: World save info
- SCAN: Scannable object info
- STRG: String tables
- SWHC: Particle swoosh data
- THP: Videos
- TXTR: Textures
- WPSC: Weapon projectile data