Difference between revisions of "HINT (File Format)"
From Retro Modding Wiki
Line 51: | Line 51: | ||
| u32/u64 | | u32/u64 | ||
| 1 | | 1 | ||
− | | '''Pop-up text STRG ID''' u32 in Metroid Prime 1/2, u64 in Metroid Prime 3 | + | | '''Pop-up text STRG ID'''; u32 in Metroid Prime 1/2, u64 in Metroid Prime 3 |
|- | |- | ||
| u32 | | u32 | ||
Line 63: | Line 63: | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
− | | '''Target world MLVL ID''' ''Note: Not in Metroid Prime 3'' | + | | '''Target world MLVL ID'''; ''Note: Not in Metroid Prime 3'' |
|- | |- | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
− | | '''Target room MREA ID''' ''Note: Not In Metroid Prime 3'' | + | | '''Target room MREA ID'''; ''Note: Not In Metroid Prime 3'' |
|- | |- | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
− | | '''Target room index''' (position in MLVL file) ''Note: Not In Metroid Prime 3'' | + | | '''Target room index'''; (position in MLVL file) ''Note: Not In Metroid Prime 3'' |
|- | |- | ||
| u32 | | u32 | ||
| 1 | | 1 | ||
− | | '''Map text STRG ID''' ''Note: Not In Metroid Prime 3'' | + | | '''Map text STRG ID'''; ''Note: Not In Metroid Prime 3'' |
|- | |- | ||
| colspan=3 {{unknown|End of entry}} | | colspan=3 {{unknown|End of entry}} |
Revision as of 16:14, 26 January 2015
The HINT format is used to manage the hint system, controlling what hints pop up, what they say, and where they point to.
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This file format is almost completely documented There are a couple unknown fields. |
Contents
Format
Header
Offset | Size | Description |
---|---|---|
0x0 | 4 | Magic; always 0x00BADBAD |
0x4 | 4 | Version; 1 in Prime/Echoes, 3 in Corruption |
0x8 | 4 | Hint count |
0xC | Hint entries start |
Hint
Type | Count | Description |
---|---|---|
string | 1 | Hint name |
float | 1 | Unknown |
float | 1 | Appear time; the amount of time that passes from when the hint is activated to when it appears on the HUD |
u32/u64 | 1 | Pop-up text STRG ID; u32 in Metroid Prime 1/2, u64 in Metroid Prime 3 |
u32 | 1 | Unknown |
u32 | 1 | Unknown |
u32 | 1 | Target world MLVL ID; Note: Not in Metroid Prime 3 |
u32 | 1 | Target room MREA ID; Note: Not In Metroid Prime 3 |
u32 | 1 | Target room index; (position in MLVL file) Note: Not In Metroid Prime 3 |
u32 | 1 | Map text STRG ID; Note: Not In Metroid Prime 3 |
End of entry |