Difference between revisions of "HINT (File Format)"
From Retro Modding Wiki
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| u32 | | u32 | ||
| 1 | | 1 | ||
− | | '''Target world MLVL ID' | + | | '''Target world MLVL ID''' |
| {{check}} | | {{check}} | ||
| {{nocheck}} | | {{nocheck}} | ||
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| u32 | | u32 | ||
| 1 | | 1 | ||
− | | '''Target room MREA ID' | + | | '''Target room MREA ID''' |
| {{check}} | | {{check}} | ||
| {{nocheck}} | | {{nocheck}} | ||
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| u32 | | u32 | ||
| 1 | | 1 | ||
− | | '''Target room index' | + | | '''Target room index''' |
| {{check}} | | {{check}} | ||
| {{nocheck}} | | {{nocheck}} | ||
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| u32 | | u32 | ||
| 1 | | 1 | ||
− | | '''Map text STRG ID' | + | | '''Map text STRG ID''' |
| {{check}} | | {{check}} | ||
| {{nocheck}} | | {{nocheck}} |
Revision as of 09:55, 27 January 2015
The HINT format is used to manage the hint system, controlling what hints pop up, what they say, and where they point to.
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This file format is almost completely documented There are a couple unknown fields. |
Contents
Format
Header
Offset | Size | Description |
---|---|---|
0x0 | 4 | Magic; always 0x00BADBAD |
0x4 | 4 | Version; 1 in Prime/Echoes, 3 in Corruption |
0x8 | 4 | Hint count |
0xC | Hint entries start |
Hint
Type | Count | Description | Metroid Prime 1/2 | Metroid Prime 3 |
---|---|---|---|---|
string | 1 | Hint name | ✔ | ✔ |
float | 1 | Unknown | ✔ | ✔ |
float | 1 | Appear time; the amount of time that passes from when the hint is activated to when it appears on the HUD | ✔ | ✔ |
u32/u64 | 1 | Pop-up text STRG ID; u32 in Metroid Prime 1/2, u64 in Metroid Prime 3 | ✔ | ✔ |
u32 | 1 | Unknown | ✔ | ✔ |
u32 | 1 | Unknown | ✔ | ✔ |
u32 | 1 | Target world MLVL ID | ✔ | ✖ |
u32 | 1 | Target room MREA ID | ✔ | ✖ |
u32 | 1 | Target room index | ✔ | ✖ |
u32 | 1 | Map text STRG ID | ✔ | ✖ |
End of entry |