Difference between revisions of "Talk:TXTR (Metroid Prime)"

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::As far as I'm aware, it's just TXTR/Retro games. Every non-Retro game I know of has right-side-up textures when dumped through Dolphin. [[User:Bearborg|Bearborg]] ([[User talk:Bearborg|talk]]) 09:25, 23 January 2015 (CST)
 
::As far as I'm aware, it's just TXTR/Retro games. Every non-Retro game I know of has right-side-up textures when dumped through Dolphin. [[User:Bearborg|Bearborg]] ([[User talk:Bearborg|talk]]) 09:25, 23 January 2015 (CST)
 
:::I'm not sure, then. --[[User:Parax0|Parax0]] ([[User talk:Parax0|talk]]) 09:45, 23 January 2015 (CST)
 
:::I'm not sure, then. --[[User:Parax0|Parax0]] ([[User talk:Parax0|talk]]) 09:45, 23 January 2015 (CST)
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::::It's stride efficency, it's faster to store an image upside down simply because of how swizzling works. -- [[User:Antidote|Antidote]] ([[User talk:Antidote|talk]]) 13:12, 23 January 2015 (CST)

Revision as of 13:12, 23 January 2015

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Vertical Flip

Perhaps it's not relevant, but why is it that TXTRs always come out upside-down when dumped/converted? A quirk of the format, or a quirk of Retro's? Bearborg (talk) 09:16, 23 January 2015 (CST)

I'm not actually entirely sure, but I'd suspect it's related to how UV coordinates work in GX. Does that happen with other GameCube/Wii games, or is it only TXTR? --Parax0 (talk) 09:21, 23 January 2015 (CST)
As far as I'm aware, it's just TXTR/Retro games. Every non-Retro game I know of has right-side-up textures when dumped through Dolphin. Bearborg (talk) 09:25, 23 January 2015 (CST)
I'm not sure, then. --Parax0 (talk) 09:45, 23 January 2015 (CST)
It's stride efficency, it's faster to store an image upside down simply because of how swizzling works. -- Antidote (talk) 13:12, 23 January 2015 (CST)