Difference between revisions of "Metroid Prime 2: Echoes"

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m (Formats)
(Pretty sure there are no CTWK files in MP2.)
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* [[CSKR (File Format)|CSKR]]: Skin bindings
 
* [[CSKR (File Format)|CSKR]]: Skin bindings
 
* [[CSNG (File Format)|CSNG]]: MIDI data
 
* [[CSNG (File Format)|CSNG]]: MIDI data
* [[CTWK (File Format)|CTWK]]: Tweak data
 
 
* [[DCLN (File Format)|DCLN]]: Collision OBB tree group
 
* [[DCLN (File Format)|DCLN]]: Collision OBB tree group
 
* [[DGRP (File Format)|DGRP]]: Dependency groups
 
* [[DGRP (File Format)|DGRP]]: Dependency groups
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* [[MLVL (File Format)|MLVL]]: World
 
* [[MLVL (File Format)|MLVL]]: World
 
* [[MREA (File Format)|MREA]]: Area (room geometry, collision, objects, lights, etc)
 
* [[MREA (File Format)|MREA]]: Area (room geometry, collision, objects, lights, etc)
 +
* [[NTWK (File Format)|NTWK]]: Tweak data
 
* [[PAK (Metroid Prime)|PAK]]: Packfile
 
* [[PAK (Metroid Prime)|PAK]]: Packfile
 
* [[PART (File Format)|PART]]: Particles
 
* [[PART (File Format)|PART]]: Particles

Revision as of 23:51, 26 February 2015

Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.

Formats

  • AFSM: AI finite state machine
  • AGSC: Sound effects
  • ANCS: Character
  • ANIM: Animation data
  • ATBL: Audio table
  • CINF: Skeletons
  • CMDL: Models
  • CRSC: Collision response data
  • CSKR: Skin bindings
  • CSNG: MIDI data
  • DCLN: Collision OBB tree group
  • DGRP: Dependency groups
  • DPSC: Decal data
  • DSP: Music
  • DUMB: Raw data
  • EGMC: Unknown
  • ELSC: Particle electric data
  • EVNT: Animation POI data
  • FSM2: Another finite state machine format
  • FONT: Font
  • FRME: GUI frames
  • HINT: Hint system manager
  • MAPA: Area map
  • MAPW: World map
  • MAPU: Universe map
  • MLVL: World
  • MREA: Area (room geometry, collision, objects, lights, etc)
  • NTWK: Tweak data
  • PAK: Packfile
  • PART: Particles
  • PATH: Pathfinding data
  • SAVW: World save info
  • SCAN: Scannable object info
  • STLC: Audio name lookup
  • STRG: String tables
  • SWHC: Particle swoosh data
  • THP: Videos
  • TXTR: Textures
  • WPSC: Weapon projectile data