Difference between revisions of "Metroid Prime 2: Echoes"
From Retro Modding Wiki
m (→Formats) |
(Pretty sure there are no CTWK files in MP2.) |
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* [[CSKR (File Format)|CSKR]]: Skin bindings | * [[CSKR (File Format)|CSKR]]: Skin bindings | ||
* [[CSNG (File Format)|CSNG]]: MIDI data | * [[CSNG (File Format)|CSNG]]: MIDI data | ||
− | |||
* [[DCLN (File Format)|DCLN]]: Collision OBB tree group | * [[DCLN (File Format)|DCLN]]: Collision OBB tree group | ||
* [[DGRP (File Format)|DGRP]]: Dependency groups | * [[DGRP (File Format)|DGRP]]: Dependency groups | ||
Line 31: | Line 30: | ||
* [[MLVL (File Format)|MLVL]]: World | * [[MLVL (File Format)|MLVL]]: World | ||
* [[MREA (File Format)|MREA]]: Area (room geometry, collision, objects, lights, etc) | * [[MREA (File Format)|MREA]]: Area (room geometry, collision, objects, lights, etc) | ||
+ | * [[NTWK (File Format)|NTWK]]: Tweak data | ||
* [[PAK (Metroid Prime)|PAK]]: Packfile | * [[PAK (Metroid Prime)|PAK]]: Packfile | ||
* [[PART (File Format)|PART]]: Particles | * [[PART (File Format)|PART]]: Particles |
Revision as of 23:51, 26 February 2015
Metroid Prime 2: Echoes is the sequel to the critically acclaimed Metroid Prime, and the second game developed by Retro.
Formats
- AFSM: AI finite state machine
- AGSC: Sound effects
- ANCS: Character
- ANIM: Animation data
- ATBL: Audio table
- CINF: Skeletons
- CMDL: Models
- CRSC: Collision response data
- CSKR: Skin bindings
- CSNG: MIDI data
- DCLN: Collision OBB tree group
- DGRP: Dependency groups
- DPSC: Decal data
- DSP: Music
- DUMB: Raw data
- EGMC: Unknown
- ELSC: Particle electric data
- EVNT: Animation POI data
- FSM2: Another finite state machine format
- FONT: Font
- FRME: GUI frames
- HINT: Hint system manager
- MAPA: Area map
- MAPW: World map
- MAPU: Universe map
- MLVL: World
- MREA: Area (room geometry, collision, objects, lights, etc)
- NTWK: Tweak data
- PAK: Packfile
- PART: Particles
- PATH: Pathfinding data
- SAVW: World save info
- SCAN: Scannable object info
- STLC: Audio name lookup
- STRG: String tables
- SWHC: Particle swoosh data
- THP: Videos
- TXTR: Textures
- WPSC: Weapon projectile data