Difference between revisions of "SAND (File Format)"
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− | The '''SAND format''' appears in Metroid Prime 3. It stores various animation-related data, which is used by [[CHAR ( | + | The '''SAND format''' appears in Metroid Prime 3. It stores various animation-related data, which is used by [[CHAR (Metroid Prime 3)|CHAR files]]. Most of the data in this format appeared in the [[ANCS (File Format)|ANCS format]] in Prime 1/2. |
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| '''Anim Event Set Count''' | | '''Anim Event Set Count''' | ||
− | | Count of anim event sets | + | | Count of anim event sets. There'll be one set per animation that uses events (unless the animation has its events in the [[CHAR (Metroid Prime 3)|CHAR file]]). |
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| [[#Anim Event Set|Anim Event Set]] | | [[#Anim Event Set|Anim Event Set]] |
Latest revision as of 16:02, 3 March 2017
The SAND format appears in Metroid Prime 3. It stores various animation-related data, which is used by CHAR files. Most of the data in this format appeared in the ANCS format in Prime 1/2.
Format
Type | Count | Name | Notes |
---|---|---|---|
u16 | 1 | Unknown | Always 0 |
u32 | 1 | Transition Count | Number of animation transitions. |
Transition | Transition Count | Transition Array | Array of animation transitions. |
u32 | 1 | Half Transition Count | Number of half transitions. |
Half Transition | Half Transition Count | Half Transition Array | Array of half transitions. |
Meta-Transition | 1 | Default Transition | |
u32 | 1 | Additive Animation Count | Number of additive animations. |
Additive Animation | Additive Animation Count | Additive Animation Array | Array of additive animations. Although any animation can be used as additive, this array allows for customizing the fade in/out time for each animation. |
float | 1 | Default Fade-In Time | Fade-in time used for additive animations not listed in the above array. |
float | 1 | Default Fade-Out Time | Fade-out time used for additive animations not listed in the above array. |
u8 | 1 | Unknown | Always 0 |
u32 | 1 | Anim Event Set Count | Count of anim event sets. There'll be one set per animation that uses events (unless the animation has its events in the CHAR file). |
Anim Event Set | Anim Event Set Count | Anim Event Set Array | Array of animation event sets. |
Transition
Offset | Type | Name | Notes |
---|---|---|---|
0x0 | u8 | Unknown | Always 0 |
0x1 | Asset ID (ANIM) | Animation ID A | ID of the animation being transitioned from. |
0x9 | Asset ID (ANIM) | Animation ID B | ID of the animation being transitioned to. |
0x11 | Meta-Transition | Transition | Meta-transition data. |
Half Transition
Offset | Type | Name | Notes |
---|---|---|---|
0x0 | u8 | Unknown | Always 0 |
0x1 | Asset ID (ANIM) | Animation ID | The animation being transitioned from. |
0x9 | Meta-Transition | Transition | Meta-transition data. |
Additive Animation
Offset | Type | Name | Notes |
---|---|---|---|
0x0 | Asset ID (ANIM) | Animation ID | ID of the animation that these additive settings apply to. |
0x8 | float | Fade-In Time | Fade-in duration. |
0xC | float | Fade-Out Time | Fade-out duration. |
Anim Event Set
Type | Count | Name | Notes |
---|---|---|---|
Asset ID (ANIM) | 1 | Animation ID | ID of the animation that these events apply to. |
u32 | 1 | Unknown | |
u32 | 1 | Effect Event Count | Number of effect events in this set. |
Effect Event | Effect Event Count | Effect Event Array | Array of effect events. |
u32 | 1 | Sound Event Count | Number of sound events in this set. |
Sound Event | Sound Event Count | Sound Event Array | Array of sound events. |
u32 | 1 | User Event Count | Number of user events in this set. |
User Event | User Event Count | User Event Array | Array of user events. |