Difference between revisions of "MAPW (File Format)"

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The '''MAPW format''' defines the map for a world.
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The '''MAPW format''' defines the map for a world, which is basically just a list of [[MAPA (File Format)|MAPA files]].
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 +
__TOC__
  
 
== Format ==
 
== Format ==
  
MAPW is an extremely simple format; it's essentially just an array of MAPA IDs. There's always one MAPA per area. The MAPW format has never been updated; every Prime game uses the same version of the format, version 1. The only difference is that Prime 1/2 has 32-bit file IDs, while Prime 3 has 64-bit ones.
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MAPW is essentially just an array of [[MAPA (File Format)|MAPA]] IDs. There's always one MAPA per area. The MAPW format has never been updated; every Prime game uses the same version of the format, version 1. The only difference is that Prime 1/2 have 32-bit file IDs, while Prime 3 has 64-bit ones.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Offset
 
! Offset
 
! Type
 
! Type
! Size
+
! Count
! Description
+
! Name
 +
! Notes
 
|-
 
|-
 
| 0x0
 
| 0x0
 
| u32
 
| u32
| 4
+
| 1
| '''Magic'''; always 0xDEADF00D
+
| '''Magic'''
 +
| Always <code>0xDEADF00D</code>
 
|-
 
|-
 
| 0x4
 
| 0x4
 
| u32
 
| u32
| 4
+
| 1
| '''Version'''; always 1
+
| '''Version'''
 +
| Always 1
 
|-
 
|-
 
| 0x8
 
| 0x8
 
| u32
 
| u32
| 4
+
| 1
| '''MAPA count''' (AC)
+
| '''Area Map Count'''
 +
| Count of [[MAPA (File Format)|MAPA]] files in the next array
 
|-
 
|-
 
| 0xC
 
| 0xC
| [[MAPA (File Format)|MAPA]]
+
| Asset ID
| 4 &times; AC
+
| ''Area Map Count''
| '''MAPA array'''
+
| '''Area Map Array'''
 +
| Array of [[MAPA (File Format)|MAPA]] asset IDs
 +
|-
 +
| colspan=5 {{unknown|End of file}}
 
|}
 
|}
  

Latest revision as of 20:21, 24 May 2016

The MAPW format defines the map for a world, which is basically just a list of MAPA files.

Contents

Format

MAPW is essentially just an array of MAPA IDs. There's always one MAPA per area. The MAPW format has never been updated; every Prime game uses the same version of the format, version 1. The only difference is that Prime 1/2 have 32-bit file IDs, while Prime 3 has 64-bit ones.

Offset Type Count Name Notes
0x0 u32 1 Magic Always 0xDEADF00D
0x4 u32 1 Version Always 1
0x8 u32 1 Area Map Count Count of MAPA files in the next array
0xC Asset ID Area Map Count Area Map Array Array of MAPA asset IDs
End of file