Difference between revisions of "User:MrSinistar/Sandbox"
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MrSinistar (Talk | contribs) (→SCLY Audio Object) |
MrSinistar (Talk | contribs) (→SCLY Audio Object) |
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| '''Is sound affected by RoomAcoustics?'''; 1=yes, 0=no | | '''Is sound affected by RoomAcoustics?'''; 1=yes, 0=no |
Revision as of 02:09, 21 April 2015
AGSC uses MusyX data for the audio engine. Each sound has it's own "SoundMacro" and properties. The pool chunk is where the soundmacros are located. SoundMacros are small scripts that control how sounds are played in game, like pitch or vibrato or fade outs. Here's a description of the pool chunk:
Offset | Size | Description |
---|---|---|
0x0 | 4 | Header size Looks like it's always 10 |
0x10 | 4 | Macro size |
0x14 | 2 | Macro ID |
0x18 | Macro data, needs more research |
STRG Commands are similar to CSS syntax. A ; terminates the command. & begins the command, so for example, &just=center;
Command | Value | Description |
---|---|---|
just | center | Justifies text |
image | SI,0.70,0.68,TXTR ID | Displays an image. SI = Single Image? S,T and finally TXTR ID. Animation = SA, Animation Speed, S,T, TXTR ID, TXTR ID |
main-color | Hex Color Code | Changes color of text. |
SCLY Audio Object
Offset | Size | Description |
---|---|---|
0x0 | 1 | SCLY Byte 0x14 denotes sound |
0x1 | N | Sound name; zero-terminated |
Offset | Size | Description |
---|---|---|
0x0 | 4 | Position (float) |
0x4 | 4 | Position (float) |
0x8 | 4 | Position (float) |
0xC | 4 | Rotation (float) |
0x10 | 4 | Rotation (float) |
0x14 | 4 | Rotation (float) |
0x18 | 4 | Sound Effects ID index number for ATBL |
0x1C | 1 | Unknown; Active bool? |
0x1D | 4 | Maximum Distance (float); the bigger the float, the farther you can hear it! |
0x21 | 4 | Minimum Distance (float); usually set to 0.2 |
0x25 | 4 | Padding |
0x29 | 4 | Unknown Priority? |
0x2D | 4 | Max. Volume; 127 is loudest |
0x31 | 4 | Min. Volume |
0x35 | 4 | Panning 0=Left, 64=Center, 127=Right |
0x39 | 1 | Play endlessly |
0x3A | 1 | Play everywhere |
0x3B | 1 | Unknown |
0x3C | 1 | Unknown |
0x3D | 1 | Is sound affected by RoomAcoustics?; 1=yes, 0=no |
Misc data, needs more research |
Help us research and document! Join the discussion at: Metroid Prime Hacking Research thread @ Metroid2002.com
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