Difference between revisions of "CINF (File Format)"
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| 0x8 | | 0x8 | ||
− | | | + | | {{Vector3f}} |
− | | | + | | 1 |
| '''Position''' | | '''Position''' | ||
| The position is in the skeleton's local space, not in the parent's bone space. | | The position is in the skeleton's local space, not in the parent's bone space. | ||
Line 81: | Line 81: | ||
|- | |- | ||
| 0x14 | | 0x14 | ||
− | | | + | | {{Quaternion}} |
− | | | + | | 1 |
| '''Rotation''' | | '''Rotation''' | ||
− | | Initial rotation of the bone, also in the skeleton's local space | + | | Initial rotation of the bone, also in the skeleton's local space. |
| {{nocheck}} | | {{nocheck}} | ||
| {{check}} | | {{check}} | ||
|- | |- | ||
| 0x24 | | 0x24 | ||
− | | | + | | {{Quaternion}} |
− | | | + | | 1 |
| '''Local Rotation''' | | '''Local Rotation''' | ||
− | | Initial local rotation of the bone in this bone's local space (parent-relative) | + | | Initial local rotation of the bone in this bone's local space (parent-relative). |
| {{nocheck}} | | {{nocheck}} | ||
| {{check}} | | {{check}} |
Latest revision as of 12:52, 22 April 2017
The CINF format is for character layouts (i.e. skeletons/armatures). Character layouts are associated with models and skins through ANCS files.
To do: MP3/DKCR differences |
Format
Type | Count | Name | Notes |
---|---|---|---|
u32 | 1 | Bone Count | |
Bone | Bone Count | Bone Table | |
u32 | 1 | Build Order ID Count | |
u32 | Build Order ID Count | Build Order ID Table | The first element of the ID table is the root bone, followed by the rest of the bone IDs in reverse numerical order. This table is enumerated in-order to construct a singly-linked hierarchy of bones using child/sibling convention. |
u32 | 1 | Bone Name Count | |
Bone Name | Bone Name Count | Bone Name Table | |
End of file |
Bone
Offset | Type | Count | Name | Notes | MP1 | MP2 |
---|---|---|---|---|---|---|
0x0 | u32 | 1 | Bone ID | ✔ | ✔ | |
0x4 | u32 | 1 | Parent Bone ID | ✔ | ✔ | |
0x8 | Vector3f | 1 | Position | The position is in the skeleton's local space, not in the parent's bone space. | ✔ | ✔ |
0x14 | Quaternion | 1 | Rotation | Initial rotation of the bone, also in the skeleton's local space. | ✖ | ✔ |
0x24 | Quaternion | 1 | Local Rotation | Initial local rotation of the bone in this bone's local space (parent-relative). | ✖ | ✔ |
0x34 | u32 | 1 | Linked Bone Count | ✔ | ✔ | |
0x38 | u32 | Linked Bone Count | Linked Bone ID Array | This array includes both the parent bone ID as well as all children. | ✔ | ✔ |
End of bone |
Bone Name
Type | Count | Name | Notes |
---|---|---|---|
string | 1 | Bone Name | |
u32 | 1 | Bone ID | |
End of bone name |