Difference between revisions of "CLSN (File Format)"

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(Collision Triangle)
(oops I forgot about the tree)
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| ''Triangle Count''
 
| ''Triangle Count''
 
| '''Triangles Array'''
 
| '''Triangles Array'''
 +
|
 +
|-
 +
| [[Chunk Descriptor (Tropical Freeze)|Chunk Descriptor]]
 +
| 1
 +
| '''Tree Chunk Descriptor'''
 +
| Data type is <code>TREE</code>
 +
|-
 +
| u32
 +
| 1
 +
| '''Leaf Node Count'''
 +
|
 +
|-
 +
| [[#Tree Leaf Node|Tree Leaf Node]]
 +
| ''Leaf Node Count''
 +
| '''Leaf Node Array'''
 
|  
 
|  
 
|-
 
|-
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{| class="wikitable"
 
{| class="wikitable"
 +
! Offset
 
! Type
 
! Type
 
! Count
 
! Count
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! Description
 
! Description
 
|-
 
|-
 +
| 0x0
 
| u32
 
| u32
 
| 1
 
| 1
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|  
 
|  
 
|-
 
|-
 +
| 0x4
 
| u32
 
| u32
 
| 1
 
| 1
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|  
 
|  
 
|-
 
|-
 +
| 0x8
 
| u32
 
| u32
 
| 1
 
| 1
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|  
 
|  
 
|-
 
|-
 +
| 0xC
 
| u32
 
| u32
 
| 1
 
| 1
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|  
 
|  
 
|-
 
|-
 +
| 0x10
 
| u32
 
| u32
 
| 1
 
| 1
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|  
 
|  
 
|-
 
|-
 +
| 0x14
 
| colspan=4 {{unknown|End of collision material}}
 
| colspan=4 {{unknown|End of collision material}}
 
|}
 
|}
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{| class="wikitable"
 
{| class="wikitable"
 +
! Offset
 
! Type
 
! Type
 
! Count
 
! Count
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! Description
 
! Description
 
|-
 
|-
 +
| 0x0
 
| u32
 
| u32
 
| 3
 
| 3
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|  
 
|  
 
|-
 
|-
 +
| 0xC
 
| u16
 
| u16
 
| 1
 
| 1
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|  
 
|  
 
|-
 
|-
 +
| 0xE
 
| u16
 
| u16
 
| 1
 
| 1
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| This is probably just padding.
 
| This is probably just padding.
 
|-
 
|-
 +
| 0x10
 
| colspan=4 {{unknown|End of triangle}}
 
| colspan=4 {{unknown|End of triangle}}
 +
|}
 +
 +
=== Tree Leaf Node ===
 +
 +
{| class="wikitable"
 +
! Offset
 +
! Type
 +
! Count
 +
! Name
 +
! Description
 +
|-
 +
| 0x0
 +
| vector3
 +
| 2
 +
| '''Axis-Aligned Bounding Box'''
 +
| Represented by a pair of points where point 1 is min and point 2 is max.
 +
|-
 +
| 0x18
 +
| u32
 +
| 1
 +
| {{unknown|'''Unknown'''}}
 +
|
 +
|-
 +
| 0x1C
 +
| u32
 +
| 1
 +
| {{unknown|'''Unknown'''}}
 +
|
 +
|-
 +
| 0x20
 +
| u32
 +
| 1
 +
| {{unknown|'''Unknown'''}}
 +
|
 +
|-
 +
| 0x24
 +
| colspan=4 {{unknown|End of leaf node}}
 
|}
 
|}
  
 
[[Category:File Formats]]
 
[[Category:File Formats]]
 
[[Category:Donkey Kong Country: Tropical Freeze]]
 
[[Category:Donkey Kong Country: Tropical Freeze]]

Revision as of 10:37, 11 May 2016

The CLSN format in Donkey Kong Country: Tropical Freeze is for static collision, usually used by world geometry.


Morphball render.png This file format is almost completely documented
Collision materials need experimentation to verify structure + figure out what the different flags do


Format

Type Count Name Description
Form Descriptor 1 Collision Form Descriptor Data type is CLSN
Chunk Descriptor 1 Vertices Chunk Descriptor Data type is VERT
u32 1 Vertex Count
vector3 Vertex Count Vertex Data
Chunk Descriptor 1 Collision Materials Chunk Descriptor Data type is MTRL
u32 1 Collision Material Count
Collision Material Collision Material Count Collision Materials Collision materials define collision properties.
Chunk Descriptor 1 Triangles Chunk Descriptor Data type is TRIS
u32 1 Triangle Count
Collision Triangle Triangle Count Triangles Array
Chunk Descriptor 1 Tree Chunk Descriptor Data type is TREE
u32 1 Leaf Node Count
Tree Leaf Node Leaf Node Count Leaf Node Array
End of file

Collision Material

Offset Type Count Name Description
0x0 u32 1 Unknown
0x4 u32 1 Unknown
0x8 u32 1 Unknown
0xC u32 1 Unknown
0x10 u32 1 Unknown
0x14 End of collision material

Collision Triangle

Offset Type Count Name Description
0x0 u32 3 Vertex Indices
0xC u16 1 Collision Material Index
0xE u16 1 Unknown This is probably just padding.
0x10 End of triangle

Tree Leaf Node

Offset Type Count Name Description
0x0 vector3 2 Axis-Aligned Bounding Box Represented by a pair of points where point 1 is min and point 2 is max.
0x18 u32 1 Unknown
0x1C u32 1 Unknown
0x20 u32 1 Unknown
0x24 End of leaf node