Difference between revisions of "HINT (File Format)"

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[[Category:File Formats]]
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[[Category:Metroid Prime]]
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[[Category:Metroid Prime 2: Echoes]]
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[[Category:Metroid Prime 3: Corruption]]

Revision as of 10:08, 26 January 2015

The HINT format is used to manage the hint system, controlling what hints pop up, what they say, and where they point to.

Morphball render.png This file format is almost completely documented
There are a couple unknown fields.
GravitySuitIcon.png To do:
Document Metroid Prime 3's HINT format.

Format

Header

Offset Size Description
0x0 4 Magic; always 0x00BADBAD
0x4 4 Version; 1 in Prime/Echoes, 3 in Corruption
0x8 4 Hint count
0xC Hint entries start

Hint

Type Count Description
string 1 Hint name
float 1 Unknown
float 1 Appear time; the amount of time that passes from when the hint is activated to when it appears on the HUD
u32 1 Pop-up text STRG ID
u32 1 Unknown
u32 1 Unknown
u32 1 Target world MLVL ID
u32 1 Target room MREA ID
u32 1 Target room index (position in MLVL file)
u32 1 Map text STRG ID
End of entry