Difference between revisions of "Donkey Kong Country: Tropical Freeze"
From Retro Modding Wiki
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== Formats == | == Formats == | ||
− | + | {| class="wikitable" | |
− | + | ! Format | |
− | + | ! Contents | |
− | + | |- | |
− | + | | [[ANIM (File Format)|ANIM]] | |
− | + | | Animations | |
− | + | |- | |
− | + | | [[ARC (File Format)|ARC]] | |
− | + | | Archive | |
− | + | |- | |
− | + | | [[CABH (File Format)|CABH]] | |
− | + | | Audio bus heirarchy | |
− | + | |- | |
− | + | | [[CAUD (File Format)|CAUD]] | |
− | + | | Audio metadata | |
− | + | |- | |
− | + | | [[CHAR (File Format)|CHAR]] | |
− | + | | Characters | |
− | + | |- | |
− | + | | [[CMDL (Tropical Freeze)|CMDL]] | |
− | + | | Generic models | |
− | + | |- | |
− | + | | [[CSMP (File Format)|CSMP]] | |
− | + | | Audio samples; music and sound effects | |
− | + | |- | |
− | + | | [[DCLN (File Format)|DCLN]] | |
+ | | Collision OBB tree groups | ||
+ | |- | ||
+ | | [[FSMC (File Format)|FSMC]] | ||
+ | | AI finite state machines | ||
+ | |- | ||
+ | | [[GENP (File Format)|GENP]] | ||
+ | | Particles | ||
+ | |- | ||
+ | | [[GFX (File Format)|GFX]] | ||
+ | | {{unknown|Unknown}} | ||
+ | |- | ||
+ | | [[GFXL (File Format)|GFXL]] | ||
+ | | {{unknown|Unknown}} | ||
+ | |- | ||
+ | | [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4] | ||
+ | | Videos | ||
+ | |- | ||
+ | | [[LDTA (File Format)|LDTA]] | ||
+ | | Controls setups | ||
+ | |- | ||
+ | | [[MSBT (File Format)|MSBT]] | ||
+ | | Strings | ||
+ | |- | ||
+ | | [[MTRL (File Format)|MTRL]] | ||
+ | | Shaders | ||
+ | |- | ||
+ | | [[PAK (Tropical Freeze)|PAK]] | ||
+ | | Packfiles | ||
+ | |- | ||
+ | | [[ROOM (File Format)|ROOM]] | ||
+ | | Level data | ||
+ | |- | ||
+ | | [[RSTC (File Format)|RSTC]] | ||
+ | | {{unknown|Unknown}} | ||
+ | |- | ||
+ | | [[SKEL (File Format)|SKEL]] | ||
+ | | Skeletons | ||
+ | |- | ||
+ | | [[CMDL (Tropical Freeze)|SMDL]] | ||
+ | | Skinned models | ||
+ | |- | ||
+ | | [[SWSH (File Format)|SWSH]] | ||
+ | | Swoosh particles | ||
+ | |- | ||
+ | | [[TXTR (Tropical Freeze)|TXTR]] | ||
+ | | Textures | ||
+ | |- | ||
+ | | [[UINF (File Format)|UINF]] | ||
+ | | Universe info | ||
+ | |- | ||
+ | | [[CMDL (Tropical Freeze)|WMDL]] | ||
+ | | World models | ||
+ | |- | ||
+ | | [[XFRM (File Format)|XFRM]] | ||
+ | | {{unknown|Unknown}} | ||
+ | |} | ||
== Trivia == | == Trivia == |
Revision as of 14:52, 13 September 2015
Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.
Formats
Format | Contents |
---|---|
ANIM | Animations |
ARC | Archive |
CABH | Audio bus heirarchy |
CAUD | Audio metadata |
CHAR | Characters |
CMDL | Generic models |
CSMP | Audio samples; music and sound effects |
DCLN | Collision OBB tree groups |
FSMC | AI finite state machines |
GENP | Particles |
GFX | Unknown |
GFXL | Unknown |
MP4 | Videos |
LDTA | Controls setups |
MSBT | Strings |
MTRL | Shaders |
PAK | Packfiles |
ROOM | Level data |
RSTC | Unknown |
SKEL | Skeletons |
SMDL | Skinned models |
SWSH | Swoosh particles |
TXTR | Textures |
UINF | Universe info |
WMDL | World models |
XFRM | Unknown |
Trivia
- There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.